AUGMENTED REALITY-BASED DIGITAL PRACTICUM CARDS IN THE LEARNING OF BODY ELECTRICAL SYSTEMS IN VOCATIONAL HIGHER EDUCATION
1. Dede 2.Ade Gafar Abdullah 2. Budi Mulyanti 2. Dedi Rohendi
a) Universitas Pendidikan Indonesia
Jl. Dr. Setiabudhi no 229, Bandung, West Java, Indonesia.
*d32[at]upi.edu
b) Informatics Engineering Study Program, STMIK Pasim Sukabumi, Indonesia.
d32[at]stmikpasim.ac.id
Abstract
Requirements Vocational higher education laboratory equipment is absolutely necessary as a tool used to conduct vocational practice course experiments. Theory without practice is like a life without a body, in the early stages of learning students are required to be able to understand the theory and then master it in actual implementation through practicum. This research aims to design training modules in the form of digital practicum cards in the learning practice of the bodys electrical system courses. The application created is an Augmented Reality-based digital practicum tool that can be accessed via an android smartphone by reading the practicum card as markless. Practicum cards are first printed as media that is accessed through smartphone camera facilities. Practicum cards are accessed by students through the Android smartphone device application by pointing the camera at a card that already has a marker. The application development method uses the Multimedia Development Life Cycle (MDLC) method which begins with concept creation, design of the interface design, material collection, preparation and manufacture, testing and distribution. Digital practicum cards function to help students conduct experiments and observations on the bodys electrical system material without being limited by space and time, so practicum learning becomes fun and becomes an integrated part of improving the quality of learning.
Keywords: Keyword: Augmented Reality; Virtual Laboratory; Smart practicum cards;body electrical system; mechanical Engineering; automotive.
Topic: Computers, Internet, Multimedia in Engineering Education