ICAS 2019 Conference

INTERPERSONAL COMMUNICATIONS OF PARENTS AND ADOLESCENTS IN TANGERANG TO OVERCOME MOBILE LEGEND GAME ONLINE ADDICTION
1) SHINTA KRISTANTY, 2) DINI MARYANI SUNARYA

UNIVERSITAS BUDI LUHUR
JLN. RAYA PETUKANGAN, JAKARTA - SELATAN


Abstract

INTERPERSONAL COMMUNICATIONS OF PARENTS AND ADOLESCENTS IN TANGERANG TO OVERCOME MOBILE LEGEND GAME ONLINE ADDICTION Shinta Kristanty , Dini Maryani Sunarya Fakultas Ilmu Komunikasi, Universitas Budi Luhur ABSTRACT Online game media can greatly affect adolescents personality. Teenagers are more likely to be addicted to online games, assuming that online games are their daily needs and tend to be closed to the surrounding environment due to lack of socialization, especially with families. Actually the atmosphere or family climate is very important for the personality of adolescents. Especially from the intensity of communication between family members. In this study we will discuss about Mobile Legend online games. Mobile Legend is an online game that offers many advantages. Among other things, games with good graphics, easy to play, various kinds of hero characters are available, and various other advantages. But playing Mobile Legend games can have a negative impact on gamers. In adolescence the role of parents in supervising the use of online games is very necessary. Understanding of adolescents about the adverse effects of using Mobile Legend online games needs to be emphasized. Parental communication carried out to adolescents can be done in several ways, such as direct monitoring, communicating by providing an understanding of the impact of excessive online game play. Based on these problems the purpose of this study is to find out Legend? What are the barriers to interpersonal communication between parents and adolescents in overcoming Mobile Legend online game addiction? How to overcome the communication barriers that occur? This study uses concepts related to online gaming, family communication and interpersonal communication. The research method used is case-1 case study, qualitative approach, data obtained by interviews and participant observation, and secondary data sourced from related documents, books, and mass media. The results of his research were the informants who were 21-year-olds and carried out college activities experiencing addictions to the online game Mobile Legend. The aspect of online game addiction Mobile Legend leads to aspects of compulsion and Interpersonal and health-related problems. Interpersonal communication applied between parents and informants fulfills the element of openness, empathy and positive attitude. Barriers to interpersonal communication occur mainly from the psychological side, namely the difference in points of view, ways of thinking.

Keywords: Game, Online, Communication, Interpersonal, Family

Topic: Communication

Link: https://ifory.id/abstract-plain/2RvDTCwAcuK6

Web Format | Corresponding Author (Shinta Kristanty)