BCM 2019 Conference

Designing a Mobile Game as Promotion Media for Sambisari Temple
Muhammad Fakhri Husaini1 Ananda Risya Triani, S.Ds.,M.Ds2

Telkom University


Abstract

Designing a Mobile Game as Promotion Media for Sambisari Temple Muhammad Fakhri Husaini1 Ananda Risya Triani, S.Ds.,M.Ds2 ABSTRACT Sambisari temple is one of the historical tourist attraction in Sleman regency with the potential of its attraction. By looking at the current problems where the Sleman Regency Tourism Office needs an effective media to reach the teenage target market. It aims to increase visits as well as supporting media for attractions of tourist attractions given to potential tourists. The design of this mobile game is intended to promote the Sambisari temple attractions in attracting teenagers target markets. Todays media games are very popular with teenagers, especially through mobile platforms that are also widely used by teenagers in seeking information and entertainment in their spare time. By using qualitative data collection methods, namely through observation, literature study, interviews, questionnaires and comparison matrices which are then analyzed as the basis for designing mobile games that are suitable for the teenager target market. It is hoped that through the design of this mobile game it will be able to provide increased visits and inform the area of Sambisari Temple Tourism for prospective tourists. Key Words: Temple, Mobile Game, Teenages

Keywords: Temple, Mobile Game, Teenages

Topic: Design

Link: https://ifory.id/abstract-plain/DUPaKfd7H6r4

Web Format | Corresponding Author (Ananda Risya Triani)