Augmented Reality 3R (Reduce, Reuse, Recycle): Understanding of Low Carbon Students
Muhammad Nur Hudha 1),2) *; Nuruddini Septi Anandha 1); Prihatin Sulistyowati 1); Anna Permanasari 2) and Ida Hamidah 2); Ade Gafar Abdullah 2)
1) Universitas Kanjuruhan Malang, Jl. S. Supriadi no 48, Malang 65148, Indonesia
2) Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi 229, Bandung 40154, Indonesia
Abstract
The lack of use of technology-based learning media especially for thematic learning has an impact on students poor understanding. The purpose of this study is to develop a learning media based on augmented reality animation that is valid and practical on low carbon 3R topics (reduce, reuse, recycle). The research method used in this study uses the ADDIE development research model using 5 stages namely Analyze, Design, Development, Implementation, and Evaluation. Product validation is for material experts and media experts, while the test subjects are teachers and 20 students. Data collection instruments use a questionnaire for validity and practicality, while data analysis techniques use descriptive qualitative and quantitative analysis. The results of the validation on the material experts and media experts are very valid, the results of the teacher questionnaire responses gained 84%, and the responses of class III students totaling 20 students gained 83% with very good categories. Thus, learning media based on augmented reality animation on the topic of low carbon 3R (reduce, reuse, recycle) for understanding students concepts is feasible and practically used as a learning medium.
Keywords: Augmented Reality; Low Carbon; 3R (Reduce, Reuse, Recycle)
Topic: New Technologies in Education