Achitecture of Interactive Multimedia Game Based on TANDUR Strategy to Improve Students- Concept Undersanding in Basic Programming Subject
Eddy Prasetyo Nugroho, Enjang Ali Nurdin, Munir, Intan Permatasari
Departement of Computer Science Education
Universitas Pendidikan Indonesia
Abstract
This research aims to design and build interactive multimedia game based on TANDUR strategy to improve SMK sudents- concept understanding in Basic Programming subject. Quantum teaching learning model TANDUR strategy means Tumbuhkan (Grow), Alami (Experience), Namai (Name), Demonstrasi (Demonstration), Ulangi (Repeat), and Rayakan (Celebrate). Researc data gathered from field survey quastionnaire and interviewing RPL subject teacher in one SMK in Bandung. Reserch results are: 1) interactive multimedia game has been developed and rated good so that it is worth applying with percentage of 80% from media expert and 83% from content expert and 76% from students- assessment. 2) interactive multimedia game improves students- concept understanding by gain index, before using interactive multimedia game average score for over achiever or upper group was 60 after using interctive multimedia game 86.3, average or middle group from 36 to 72.9, and under avhiever or lower group from 35.4 to 61.
Keywords: Multimedia, Game, Quantum Teaching Learning Model, TANDUR Strategy, Concept Understanding
Topic: Computer Science Education