AASEC 2019 Conference

Implementation of Augmented Reality (AR) Android Based in Learning
Aprinaldi (a*), Yulia Rahmawati (a), Mumu Komaro (a)

Study Program of Technological and Vocational Education, Universitas Pendidikan Indonesia
Jl. Dr. Setiabudhi No 229, Bandung, West Java, Indonesia
40154

*aprinaldi.bkn[at]gmail.com


Abstract

Augmented reality is a technology that offers the ability to combine the virtual world with the real world. During its development, augmented reality is divided into two, which is desktop based and mobile (android) based is now being used as a media in learning in terms of science. The presence of augmented reality provides a solution for learning that is abstract and complex. We collect several journals related to augmented reality from a variety of sources, and acquired as many as 57 articles in the span of eight years between 2010 and 2018, and 28 of them in accordance with this research topic. We found a variety of research methods used to obtain the data for the implementation of augmented reality as a learning media, methods used include observation, questionnaires, surveys, pre-test and post-test, interview, video recording, and documentation. The resulting impact also varied, ranging from student motivation, student performance, student understanding, and also the effectiveness of AR in learning.

Keywords: Augmented Reality, Android, Learning

Topic: Computer and Communication Engineering

Link: https://ifory.id/abstract-plain/kmZDzYUHxyV8

Web Format | Corresponding Author (Aprinaldi Aprinaldi)