ICDM 2019 Conference

DESIGNING ANDROID BASED EDUCATION GAME AKSARA JAWA USING SHUFFLE RANDOM ALGORITHM
Nugroho Dwi Saputro(a*), Tri Ana Romadhani(b), Febrian Murti Dewanto(b)

a) Engineering and Informatics Faculty, Universitas PGRI Semarang, Jalan Lontar No. 1, Semarang, Indomesia
*nugputra[at]upgris.ac.id
b) Engineering and Informatics Faculty, Universitas PGRI Semarang, Jalan Lontar No. 1 Semarang, Indomesia


Abstract

The lack of appropriate supporting media in learning at the age of children makes the young generation now less familiar and still having difficulty learning Javanese script (Aksara Jawa called in indonesia). For this reason, we need appropriate media in the introduction of Javanese script, one of which is through interesting educational games and can provide information about Javanese script. Games are forms of application that can be used as learning media where the process can be done with the concept of learning while playing for children. In this study the algorithm used was the Shuffle Random Algorithm. With this randomization algorithm, it is expected to avoid repetition of the problem so that the learning process can run effectively. Furthermore, this application was tested using the Black Box, White Box and User Acceptance Test. With the Black Box and White Box testing get a percentage of 100% while with the User Acceptance Test this application has an average of 86%, so it can be concluded that this educational game is feasible to be used as a learning medium for Javanese script.

Keywords: Javanese script, Educational Game, Randomization, Android, Shuffle Random

Topic: Information Technology

Link: https://ifory.id/abstract-plain/mkUvbZPDJnyp

Web Format | Corresponding Author (Nugroho Dwi Saputro)