AES 2019 Conference

EDUCATIONAL BOARD GAME DEVELOPMENT TO INCREASE THE KNOWLEDGE OF LOCAL‘S WISDOM
Yossa Istiadi , Indra Nusantoro Hatasura

Magister Program of Environmental Management, Post-Graduate Program, Pakuan University


Abstract

Implementation the national curriuculum brought taken to reducing the excelent-s of local knowledge. Objective of research is to develop an educational board game as well the learning iniciative in environmental education approach. Research and development method used to applied in the traditional community of Kasepuhan surrounding Gunung Halimun Salak National Park, West Java from January – April 2019. Phases of method through the need assessment phase, validation phase, and taken recommendation. The board game consists of a paper board with drawing content knowledge, and some character pictures that describe about philosophy, value, norm, behaviour, roles, institution, regional and existing living environment of their community. Each board game could be played by 4 students with 1-3 hours as well by using discussion cards. Based on validation phase with three cycles test, about n = 24 samples and analyzing by t-test, there are significantly different of knowledge about local-s wisdom between 1st cycle and 2nd cycle (t test = 3,025; n=24; p < 0,01), and between 2nd cycle and 3rd cycle (t test = 5,017; n=24; p < 0,01). This mention that showed there are better knowledge of local-s wisdom by improvement board game each cycles.

Keywords: educational board game, local-s wisdom, traditional community

Topic: Curriculum, Research and Development

Link: https://ifory.id/abstract-plain/qUBybPE6NXV7

Web Format | Corresponding Author (YOSSA ISTIADI)