INCITEST 2019 Conference

User-centered Entertainment Factors for Platform Transformation and Game Development
Punyawee Anunpattana(a*), Mohd Nor Akmal Khalid(a*) and Hiroyuki Iida(a*)

a) School of Information Science,
Japan Advanced Institute of Science and Technology, 923-1211 Ishikawa, Japan
*{s1810006, akmal, iida}[at]jaist.ac.jp


Abstract

This paper explores the entertainment environment that focuses on platform transformation based on the respond of the users demand. Improvement factor has been introduced to identify the key concept that was related to the perceived enjoyment. A player model was analyzed based on the perspective of user psychology. Scale-Rating questionnaires were distributed and collected which then analyzed based on the model to determine the improvement factors that largely effects different gaming platforms. The two-tailed t-test was also conducted to clarify the significant difference of each platform based on the improvement factors. The result found that the gaming platform can be transformed in the future based on specific improvement factor. While the findings may have limitations, it clarifies the effectiveness of improvement factors towards a better understanding of the entertainment space for both game platforms and contents which potentially drive future development and improvement of in-game community and industry.

Keywords: Platform transformation, improvement factors, game entertainment, player model

Topic: Informatic and Information System

Link: https://ifory.id/abstract-plain/qbfdUP2Wpwht

Web Format | Corresponding Author (Mohd Nor Akmal Khalid)