ICOBEST 2019 Conference

LIFE REITERATION IN “LIFE IS STRANGE” VIDEO GAMES
Nenden Rikma Dewi S

Universitas Komputer Indonesia


Abstract

A story within a video game can be defined clearly yet the narrative is various based on the nodal situation and structures; thus this paper focuses on the representation of life reiteration in a non-unilinearity narrative. This research is significant to be executed since through its- players can learn that options are exist and able to alter facts. The paper then suggests that video games simulating reality can be used as a method to learn and comprehend probabilities and opportunities occurred in players daily life. As a part of qualitative research, this paper applies a qualitative methodological approach in video games called as interface study to discuss the game interfaces which leads to the non-unilinearity narrative. Life is strange itself is mentioned as an interactive drama games which allows players to experience stories. Those experiences is perceived as real-time reactions achieved through a character who is rekindling relationship with her best friend. Through the research, this paper shows video game can be used as a method to help teenagers or young adults in learning life and its consequences.

Keywords: interactivity, narrative, non-unilinearity, real-time reactions

Topic: Digital Humanities

Link: https://ifory.id/abstract-plain/qeERuC4vZWfU

Web Format | Corresponding Author (Nenden Rikma Dewi S)