BEST 2019 Conference

The Usability of The Educational Board Game for Learning English
Hartomo Soewardi (a), M Fikri Perdana (b)

Industrial Engineering Department
Faculty of Industrial Technology
Islamic University of Indonesia, Yogyakarta Indonesia


Abstract

Abstract. English is the one of the most widely spoken languages in the world and is used as an international language for communication. The importance of English proficiency is the primary reason for some people to be motivated in English learning. Such learning process thus requires a learning facility to help achieve the targeted learning goals. One of the English learning facilities is board game design, which has been developed, in the previous study. However, the usability of this board game design as media in teaching-learning process remains unproven since it needs a reliable testing. On this basis, this study aims to analyze the usability of educational board game design developed based on effectiveness, efficiency, and satisfaction parameter. Usability test was conducted using performance measurement method and the system of usability scale questionnaire was distributed to more than 30 respondents of elementary education level at the fourth, fifth, and sixth grade. Experimental study was done in the elementary school to collect the required data. Statistical analysis was applied to test the hypothesis. Result of this study shows that the usability of developed educational board game design is valid for the learning process of elementary school students at 5% significance level with usability level of 85% for effectiveness, 83% for efficiency, and 71% for satisfaction.

Keywords: usability, performance measurment, SUS questionnaire, board game

Topic: Industrial Engineering

Link: https://ifory.id/abstract-plain/rjxJqYMB72Zp

Web Format | Corresponding Author (M Fikri Perdana)