INCITEST 2019 Conference

Business in the Game Industry
E S Soegoto (a*) , F A Fardyaz (b*)

a Departemen Manajemen, Universitas Komputer Indonesia, Indonesia
b. Departmen Sastra Jepang, Universitas Komputer Indonesia, Indonesia


Abstract

The purpose of this paper is to explain the growth of the video game industry from year to year, and also to explain the business opportunities that exist in the industry. The method used in this research is Descriptive and Literature method by describing the development of the video game industry from years to years, and also looking for sources of information or references available on internet sites. From the results of this study the Video game industry is growing very rapidly, Video games seem to be a necessity for young and old, Video games are also not only played by men but women are now starting to play it. Even in Japan this industry is one of the main industries of the countrys economy. Many successful big companies (game studios), such as Rock Star, Ubisoft, Nintendo, etc. In conclusion, in making or developing a video game, a software system called Game engine is needed, for example, like Frostbite Engine, Unreal Engine, Cry Engine, etc. The more developed technology the better the engine is created, the automatic video games that are produced are getting better. And because of the development of technology also now video games are present on various platforms such as Consol, Personal Computer (PC), even Smartphone. That is why the video game industry is an industry that is difficult to dim.

Keywords: Games, Bussiness

Topic: Entrepreneurship & Technopreneurs

Link: https://ifory.id/abstract-plain/uMVZdt3HwFAX

Web Format | Corresponding Author (Fajar Achmad Fardyaz)