Visual design of Indonesian Traditional Monster cartoons
zainiramdhan
telkom university
Abstract
2D animation character design as the final goal of the design of visualizing the design of Indonesian monster characters in a funny cartoon style. The term monster word is derived from the ancient Latin monstros or monstrum which means "sign", rooted from the word moneo, "reminiscent", also can mean "miracle". The word monster is always connoted is the figure of something wrong or an evil protagonist. Monster Sentences to figures that are very conflicting with ecosystem norms. Someone called a monster is a very evil / protagonist, psychopathic, and anti-social figure. the rationale for Archetypes, Bryan Tillman and 2D animation theory. The target audience is children aged 6 to 10 years. The method uses qualitative analysis data with primary and secondary data which are described for character design needs. In the concept stage by using several visual references and visual studies that are relevant to the data with the design goal. Data analysis and data processing so that it becomes the final result of designing 2D animated characters. It is expected that the resulting animated characters can be accepted by the target audience
Keywords: Monsters, achetyp, Character design
Topic: Design