User Behavioural Analysis of Educational Game I-COLLSEQ For Student Performance in Collocation
Muhammad Hasbi, Ahmad Afif Supianto, Dr.Eng., S.Si, M.Kom
University of Brawijaya
Abstract
Collocation is a provision in English that requires a word to be paired or matched with another word. Such provisions are often overlooked in English implementation because students only focus on the meaning of the sentences. Educational games are basically aimed at giving the feeling of fun when learning is clearly very different from class conditions is the purpose of this game is created. In addition, user behaviour analysis is the main focus of this game. The behaviour is stored in a data log. The stored data log will represent 3 categories, for instance, Adjective + Problem (Noun), (Noun) + Verb and Verb + Problem (Noun). The method of analysis in this study that each player will be faced several questions where each question will save the special configuration of answers from the three categories tested. The configuration shows the users behaviour toward the game that leads to the level of understanding of each category. The results of this study show that from 34 participants who play this game there is a tendency players have a level of understanding about the category Adjective + Problem (Noun) is still low. It means that they have to focus on this section.
Keywords: Collocation, Educational Game, Users Behaviour
Topic: International Conference of English Language Teaching, Literature & Linguistics