AASEC 2019 Conference

Application Of Augmented Reality Technology In Biological Learning
Dedi Sulistyo 1, Rendi Erwinsah2*, Muhammad Yusup3

UNIVERSITAS KOMPUTER INDONESIA


Abstract

The writing of this paper aims to introduce Augmented Reality technology to the world of education in schools in Indonesia precisely in Biology learning. Previously there have been several studies discussing the application of Augmented Reality technology to the world of learning but the object of research that was studied was too broad, while the research that the author did was more focused on learning biology. The research method used in this paper is a descriptive research method by giving questions in the form of questionnaires to 50 respondents. Augment Reality technology in its application to Biology learning is expected to contribute innovation and add variations in existing learning media before, from the results of research conducted, it was found that Augmented Reality technology received many positive responses in its application to the world of education. Augmented Reality can be made using some software that is used such as 3D Blender, Unity and other supporting software. With the application of Augmented Reality technology in the world of education is expected to be able to add learning methods to be more interactive and interesting.

Keywords: Augmented Reality, Biological Learning, Technology

Topic: Computer Science

Link: https://ifory.id/abstract-plain/ybzH92evnW6N

Web Format | Corresponding Author (Dedi Sulistyo)