INCITEST 2019 Conference

A Design of Personalized Gamification for Learning Management System Based on Gaming Achievement Goal
Lukmannul Hakim Firdaus (a*), Bayu Hendradjaya (b)

a) School of Electrical Engineering and Informatics,
Institut Teknologi Bandung,
Bandung, Indonesia
23516045[at]std.stei.itb.ac.id
b) Bayu Hendradjaya,
Knoweledge and Software Engineering Research Group,
School of Electrical Engineering and Informatics,
Institut Teknologi Bandung,
Bandung, Indonesia
bayu[at]stei.itb.ac.id


Abstract

The implementation of gamification in Learning Management System (LMS) is not only to make the learning fun, but also to change students behavior, motivation and learning outcomes. Therefore, we need to know the students orientation in learning, so that the implementation of gamification elements can be adjusted to students orientation. This paper proposes a design of personalized gamification design for Learning Management System. The personalization has implemented based on gaming achievement goal to define students orientation in learning. Furthermore, the gamification has been designed based on gamification design process and has been applied into a Learning Management System called G-Learning. In this research, the use of G-Learning has been validated by 50 students. The result shows that the G-Learning indicates a positive effect on students online learning.

Keywords: learning management system; gamification; personalization; achievement goal; gaming achievement goal

Topic: Informatic and Information System

Link: https://ifory.id/abstract-plain/CuwMf3LKmUQF

Web Format | Corresponding Author (Lukmannul Hakim Firdaus)