MSCEIS 2019 Conference

Kahoot:Taxonomy of gamification element perspective
Novi Sofia Fitriasari (a*), RR.Deni Widjayatri(b)

a)Program Studi Sistem Informasi Kelautan Kampus Universitas Pendidikan Indonesia di Serang, Jl.Ciracas Nomor 18, Serang 42116, Indonesia
b) Program Studi Pendidikan Guru dan Anak Usia Dini Kampus Universitas Pendidikan Indonesia di Serang, Jl.Ciracas Nomor 18, Serang 42116, Indonesia


Abstract

Kahoot is an internet-based application that can be used to evaluate learning in the classroom. The advantages of kahoot from other learning evaluation applications are packaged in the form of a game. Learning in the form of a game or what is called gamification has at least 3 elements, namely Game based rules, Game mechanics level and Game thinking competition. Therefore in this study discuss more details about kahoot seen from the Taxonomy of gamification element perspective.

Keywords: Kahoot, Gamification, Game Based Rules, Game Mechanics Level, Game Thinking Competition

Topic: Computer Science Education

Link: https://ifory.id/abstract-plain/TxW2g7v9Yjmr

Web Format | Corresponding Author (Novi Sofia Fitriasari)