Indonesia Conference Directory


<< Back

Kahoot:Taxonomy of gamification element perspective
Novi Sofia Fitriasari (a*), RR.Deni Widjayatri(b)

a)Program Studi Sistem Informasi Kelautan Kampus Universitas Pendidikan Indonesia di Serang, Jl.Ciracas Nomor 18, Serang 42116, Indonesia
b) Program Studi Pendidikan Guru dan Anak Usia Dini Kampus Universitas Pendidikan Indonesia di Serang, Jl.Ciracas Nomor 18, Serang 42116, Indonesia


Abstract

Kahoot is an internet-based application that can be used to evaluate learning in the classroom. The advantages of kahoot from other learning evaluation applications are packaged in the form of a game. Learning in the form of a game or what is called gamification has at least 3 elements, namely Game based rules, Game mechanics level and Game thinking competition. Therefore in this study discuss more details about kahoot seen from the Taxonomy of gamification element perspective.

Keywords: Kahoot, Gamification, Game Based Rules, Game Mechanics Level, Game Thinking Competition

Topic: Computer Science Education

Link: https://ifory.id/abstract/TxW2g7v9Yjmr

Conference: Mathematics, Science and Computer Science Education International Seminar (MSCEIS 2019)

Plain Format | Corresponding Author (Novi Sofia Fitriasari)

Featured Events

<< Swipe >>
<< Swipe >>

Embed Logo

If your conference is listed in our system, please put our logo somewhere in your website. Simply copy-paste the HTML code below to your website (ask your web admin):

<a target="_blank" href="https://ifory.id"><img src="https://ifory.id/ifory.png" title="Ifory - Indonesia Conference Directory" width="150" height="" border="0"></a>

Site Stats