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Designing E-learning Virtual Reality on education
Eddy Soeryanto Soegoto (a*), Adi Darmawan

a) Departemen Manajemen, Universitas Komputer indonesia

b) Departemen Sistem Informasi, Universitas Komputer Indonesia
adidarmawan76[at]mahasiswa.unikom.ac.id


Abstract

The purpose of this study aims to look at utilizing Virtual Reality in the field of education, especially for students in school in learning as a new learning media and fun with Virtual Reality. This research method was carried out using descriptive method. From the results that are done that by utilizing Virtual Reality in the learning of school students can very much provide attraction to students who need a new learning method because it can help students visualize abstract learning materials to be easier to understand. This is will be a media of learning that is more interesting and fun increasing students interest in the learning process, helping students in practicing. The results of the study were obtained because human needs for industrial technology 4.0 were growing. In the future Virtual Reality can have an effect on new and fun learning methods.

Keywords: E-learning, Education

Topic: Sciences

Link: https://ifory.id/abstract/B2wnX9eqUprQ

Conference: 2nd International Conference on Informatics, Engineering, Science and Technology (INCITEST 2019)

Plain Format | Corresponding Author (Siti Maryamah)

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