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Design Of Development Of Educational Puzzle Children Of The Early Children Using Fisher Yates Shuffle Algorithm As A Tracker Of The Android Based Picture
Khaerul Manaf (1*) , Faiz M Kaffah(1), Irma Sovia Nita(1), Yogi Saputra(1),Ichan Taufik(1)

1)Department of Informatics, Faculty of Science and Technology State Islamic University Sunan Gunung Djati Bandung, Indonesia.
*khaerulmanaf[at]uinsgd.ac.id


Abstract

Game education is a game in which there are elements that can be honed and education can increase knowledge, whereas that is a game of puzzle construction through post or to match an object sehinggan into certain patterns. Fisher yates shuffle algorithm is a randomization technique where the algorithm is implemented on a puzzle piece, so the puzzle pieces out will be different and menghasikkan without repetition and duplication. In this study it can be concluded that the fisher yates shuffle algorithm capable of determining a solution that does not double randomization and not repetitive. Based on testing pretest and posttest educational puzzle game is able to enhance students knowledge of early childhood education as much as 23.68% which results pretest posttest 64.13% and 87.81% results

Keywords: educational games, puzzles, fisher yates, android apps

Topic: Computer and Communication Engineering

Link: https://ifory.id/abstract/D3XnjhRAbP2w

Conference: The 4th Annual Applied Science and Engineering Conference (AASEC 2019)

Plain Format | Corresponding Author (Khaerul Manaf)

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