Integrating Ethnomathematics into Augmented Reality Technology: Exploration, Design and Implementation in Geometry Learning Sudirman (a*), R. Poppy Yaniawati (b), Mellawaty (a), Rully Indrawan(b)
a) Universitas Wiralodra, Jln. Ir. H. Juanda Km 3 Indramayu 45211, Indonesia *sudirman[at]unwir.ac.id b) Universitas Pasundan, Jl. Sumatera No.41, Babakan Ciamis, Sumur Bandung, Kota Bandung, Jawa Barat 40117, Indonesia
Abstract
This study integrated ethnomathematics into augmented reality technology (AR) with the aim of assisting mathematics pre-service teachers- learnin geometry technology. The research used was ADDIE (Analysis, Design, Development, Implementation, and Evaluation) approach. The stages used in this study consisted of (1) exploration; (2) design, (3) development; and (4) implementation. This study used two data analysis techniques: (1) qualitative was conducted for exploration studies, describing the design and development process; (2) quantitative was conducted to investigate the result of the use of integrated ethnomathematics AR technology implementation to 56 Mathematics pre-service teachers- at Indramayu, Indonesia. The results showed that (1) ethnomathematics values in the form of uma lengge traditional house, ethnic karo houses, wa rebo traditional house, demak grand mosque, kaghati kolape kite can be used as marker objects on augmented reality technology and to explain geometry concept;. (2) The design stages consist of designing integration concepts, AR interfaces, and learning system development;. (3) The results of implementation analysis can (a) help to increase learning interaction activities (b) improve the understanding of concepts and geometry visualization, (c) provides information to Mathematics pre-service teachers-related to ethnomathematics and local wisdom in Indonesia.
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