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AUGMENTED REALITY LEARNING METHOD BASED ON ANDROID
A Mohammad Taufiq (a*), B Mulyati (b)

Post graduates vocasional and technology education, Universitas Pendidikan Indonesia
Jl. Dr. Setiabudi No. 229, Bandung 40154, Jawa Barat, Indonesia.
*taufiqadnan123[at]gmail.com


Abstract

Abstract. Making this paper aimed to create a learning process in the class which had interactive aspects, challenging, fun and motivated student to create their creative ideas. Augmented Reality is a combination of cyberspace and real-world to display in the form of 2D or 3D that uses for Entertainment, Engineering Design as learning media. Augmented Reality is expected to attract the attention of students compares with conventional learning method. The method of making paper used literature review with thirty papers related to augmented reality starting from 2014-2019. Augmented Reality was built by Blender 2.80, Vuforia software and Unity 3D. Research findings or developments Augmented Reality in 2014-2019 the most application used is Blender 2.80, Vuforia dan Unity 3D. Keyword: Augmented Reality

Keywords: Augmented Reality

Topic: Engineering Education Research

Link: https://ifory.id/abstract/F2dpwCjt4VNE

Conference: The Third International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2019)

Plain Format | Corresponding Author (Mohammad Taufiq Adnan)

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