CERITAKITA: REVITALIZATION AND PRESERVATION MEDIA OF ARCHIPELAGO FOLKLORE FOR ANDROID APPLICATIONS Sofia Nur Khasanah, Fajar Setiawan, Aghnia Nurmahanifah, Uum Qomariyah
Universitas Negeri Semarang Taman Siswa street, Sekaran, Gunungpati, Semarang sofianurkhasanah23[at]gmail.com
Abstract
The development of globalization causes a variety of problems in the field of culture, for example: the loss of the culture originality of a region or a country, the decrease of cultural appreciation and nationalism of the youth generation, the decrease sense of nationalism and patriotism, the loss of kinship and mutual cooperation, the loss of self-confidence and a hedonism lifestyle. One of the Indonesian national cultures that has disappeared is folklore. Folklore as part of the oral tradition that contains cultural identity as well as cultural roots which are Indonesian subcultures or cultures. This study explained the design concept of CeritaKita Application as a preservation and revitalization media of Nusantara folklore and its development strategies. CeritaKita is an android application program that contains archipelago folktales in the form of an integrated and accessible digital storybook for all Indonesian people. The form of digital storybook as the development of e-books consists of story text, images and audio. CeritaKita application is designed by using software development in the Unity 3D type. The method used in this study is a research and development model that includes the initial survey, data collection, product design, product validation testing, and improvement. The results of this study is the CeritaKita application as a media that contains a collection of folktales from all regions of Indonesia. This application can be a forum for all Indonesian people to reserve and revitalize folklore in all regions of Indonesia in a digital form.
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