Design of Augmented Reality Game app "IntroME" using ADDIE Model Rahmat Robi Waliyansyah (a*), Irfan Nur Ridwan (a), Khoirul Huda (a), Febrian Murti Dewanto (a)
a) Faculty of Engineering and Informatics Universitas PGRI Semarang Dr. Cipto, Jl. Sidodadi Timur No.24, Karangtempel, Kec. Semarang Tim., Kota Semarang, Jawa Tengah 50232 *rahmat.robi.waliyansyah[at]upgris.ac.id
Abstract
An understanding of animal classification based on the type of food, is one of the sub themes in the subject of Natural Sciences. In school learning activities an understanding of the classification is conveyed through cooperative approaches such as presentations, group activities and tests. By doing the delivery method it is less attractive for students to pay attention and study in school, as well as to understand it themselves outside of teaching activities by reading books, can reduce students interest in learning it. With the existence of a different alternative in the form of an educational game, it can help in supporting the process of understanding animal classification based on the type of food carried out during teaching activities and outside of school hours. Coupled with the application of augmented reality technology on learning features that can increase user interest in learning, and for the application of learning in the form of interactive games. This educational game uses the ADDIE model and uses the design of the Unified Modeling Language (UML) which consists of Use Case Diagrams, Activity Diagrams, Squares Diagrams and as a programming language in making the application is expected to help solve existing problems. Furthermore, this application will be tested using the Black Box and User Acceptance Test. Based on the results of testing using the User Acceptance Test obtained a percentage of 86%. Then the test results using Black Box Testing obtained a 100% valid percentage.
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