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THE MEDIA FOR USING KAHOOT IN MATHEMATIC LEARNING
Rani Sugiarni,Nia Kurniawati, Asep Saepudin

Suryakanana University


Abstract

Many students who think of mathematical learning is very difficult so many students who do not like mathematics with the complexity of the problem. To keep them motivated and interested to do exercises about mathematics there are adequate supporting facilities KAHOOT Game. This Game is given at the end of learning and topics given according to the topics in mathematics lessons. This study uses a quantitative deskriftive approach that aims to describe all responses given by the student through a given kuisoner. The subject that was used as a respondent was 22 grade X students in Mandiri Bersemi Cianjur. The results show that KAHOOT This Game is eager and enthusiastic student as a quiz in math learning. This looks at the most positive response from the poll results that researchers deploy. They answered the application KAHOOT in the readability aspects of quiz ease understanding and motivation of interest the learning and benefits of using KAHOOT media in the most positive. In addition the game is able to overthrow the skills of 4C (Communication Collaboration Critical Thinking and Problem Solving and Creativityand Innovation).

Keywords: KAHOOT!, media, motivation, math learning, 4C

Topic: Mathematics Education

Link: https://ifory.id/abstract/UudZh7ERTc8k

Conference: International Conference on Mathematics and Science Education (ICMScE 2019)

Plain Format | Corresponding Author (Rani sugiarni)

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