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Android-Based Math Education Game Using The Multimedia Development Life Cycle (MDLC) Method
Rini Agustina(a*), Yoyok Seby D(a), Dodit Suprianto(b), Dimas Wahyu Wibowo(b), Waras Kamdi(c), Kukuh S Nugraha (a)

a) Science and Technology Faculty, Universitas Kanjuruhan Malang
b) Information Technology, State Polytechnic of Malang
c) Faculty of Engineering, State University of Malang


Abstract

Mathematics is a very important branch of science mastered early to be able to create future technology. The fact is that currently mathematics is less favoured by students for reasons that are difficult and boring because they lack understanding of the concept and how to calculate it. According to an international study that reported the results of the ability of Indonesian students from PISA (program for international student assessment) in 2015 Indonesia was ranked 63rd out of 69 countries. Based on observations in several junior high schools in Malang City, data on learning outcomes of students who did not understand mathematical material were obtained, from 120 students there were only 45% (54 students) getting more than the minimum standard of mastery learning (KKM)> 75, due to lack of interest and student motivation to learn mathematics. A game is one solution that is considered appropriate for students who experience learning difficulties because psychologically children prefer learning in the form of games. The method used in this study was the Multimedia Development Life Cycle (MDLC), while the educational game design was developed using the Unity application. Games that have been made have succeeded in attracting students interest in learning and can increase the value of student learning outcomes from 120 students who have succeeded in exceeding the KKM standard of 85% or equal to 102 students, this shows an increase of 40% from previous student data.

Keywords: Android, Educational Games, MDLC, Mathematics, learning media, Unity

Topic: Computer Science

Link: https://ifory.id/abstract/VJckDPXLWCpR

Conference: The 4th Annual Applied Science and Engineering Conference (AASEC 2019)

Plain Format | Corresponding Author (Rini Agustina)

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