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Branding of E-Learning in Online Education Game for Kids
Y Aysa (a) Tatan Tawami (b)

a) Departemen Ilmu Komunikasi, Universitas Komputer Indonesia, Indonesia
b) Departemen Sastra Inggris, Universitas Komputer Indonesia, Indonesia


Abstract

The purpose of this research is to recognize the branding of e-learning in online education game for kids. The method used in this research was the descriptive method, to present a complete overview of the situation related to some variable situations examined. The result of this research was to recognize the extent of the development of branding e-learning in education games for kids, and the benefits provided by e-learning applications in education games for kids. This research was conducted by discussing the product branding that exists in e-learning in learning games for kids.

Keywords: E-Commerce

Topic: Informatic and Information System

Link: https://ifory.id/abstract/XD2KNMhemYcJ

Conference: 2nd International Conference on Informatics, Engineering, Science and Technology (INCITEST 2019)

Plain Format | Corresponding Author (Yusi Aysa)

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