Using Curiosity Model to Characterize Edutainment based on Learners Growth Rate
Sakshi Agarwal(a*), Mohd Nor Akmal Khalid(a*), and Hiroyuki Iida(a*)
a) Japan Advanced Institute of Science and Technology, Nomi, 923-1211 Ishikawa, Japan
*{s1710402,akmal,iida}[at]jaist.ac.jp
Abstract
Keywords: Curiosity Model, Edutainment, Entertainment, Game-Based Learning, Momentum in Mind, Memrise, SameGame
Topic: Informatic and Information System
Link: https://ifory.id/abstract/cNQ8Dxtz79yB
Conference: 2nd International Conference on Informatics, Engineering, Science and Technology (INCITEST 2019)
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