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Designing an Early Childhood Reproductive Health Education Game User Interface Using the Goal-Directed Design Method (A Case Study at Perkumpulan Keluarga Berencana Indonesia-PKBI of Bandung)
Rd. Muhammad Sopian Putra Pratama(a), Veronikha Effendy(a*), Danang Junaedi (b*)

(a) Informatics Department, School of Computing, Telkom University
Jl. Telekomunikasi Terusan Buah Batu, Bandung 40257 Indonesia
(b) Information technology Department, School of Computing, Telkom University
Jl. Telekomunikasi Terusan Buah Batu, Bandung 40257 Indonesia
veffendy[at]telkomuniversity.ac.id
danangjunaedi[at]telkomuniversity.ac.id


Abstract

Based on data from KPAI, in 2010-2018 there were 2,218 cases of early childhood sexual violence. This could be due to the victims ignorance that the act someone did to them was classified as sexual violence. On top of that, most Indonesian parents still consider early childhood reproductive health education as taboo. PKBI is a non-governmental organization tasking itself with promoting early childhood reproductive health education through training programs for their cadres, psychologists, teachers, and parents. The training is delivered in a monotonous way, using books and puppet props. The purpose of this study is to design a game interface for home use by parents to provide early childhood reproductive health education to their children. The user interface was designed using the goal-directed design method. The result is a prototype containing training materials in the form of pictures, audios, and games. These training materials were essentially the introduction to body systems and functions, personal hygiene training, gender recognition training, and sexual abuse prevention training. The prototype was tested using the System Usability Scale (SUS) on a randomly selected sample of 15 early childhood students accompanied by their guardians. The scores of usability testing on the prototype of an early childhood reproductive health education game were 87.5% for the guardians and 82.83% for the students. These scores indicate that the prototype is useful and user-friendly.

Keywords: educational game, goal directed design, reproductive health, SUS, user interface

Topic: Computer and Communication Engineering

Link: https://ifory.id/abstract/fW83QKMUpJyN

Conference: The Third International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2019)

Plain Format | Corresponding Author (Danang Junaedi)

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