Gamification on Computer Science Course for Vocational Students
Roswina Dianawati (a*), Nyan Myau Lyau (a), Widiyanti (b)
a) Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology
Daxue Road 123 Sec. 3, Douliu, Yunlin, Taiwan 64002
*m10543014[at]gemail.yuntech.edu.tw
b) Department of Mechanical Engineering, State University of Malang
Semarang Road 5, Lowokwaru, Malang, Indonesia 65145
Abstract
Keywords: Gamification; Computer science; Vocational students
Topic: New Technologies in Education
Link: https://ifory.id/abstract/naXTADKEyW7F
Conference: The Third International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2019)
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