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Development of Mobile Game Base Learning on Buffer Solution to Improve Student Performance
Dr. Ucu Cahyana, M.Si, Dr. Maria Paristiowati, M.Si, Winda Eka Pratiwi, S.Pd, Putri Ayu Zahari, S.Pd

UNIVERSITAS NEGERI JAKARTA


Abstract

This study aims to develop innovative learning media that is mobile. Learning and knowing the quality of media are produced and see the feasibility of media to be used in learning on buffer solutions. This research was conducted at SMAN 107 Jakarta and SMAN 42 Jakarta starting in January 2018 until May 2018. The research method used is Research and Development which includes four stages, namely: (1) needs analysis, (2) development of mobile learning media, (3) Feasibility and trial test. Media that generates an android-based smartphone (smartphone) application called ChemBuff is 167MB compatible on Android devices up to v.7.1 Nougat with features such as material, video and educational features about the solution buffer. Based on the feasibility test It can be concluded that the mobile learning media that has been developed is feasible and practical for use in learning material buffer solutions. The test solution is that there is a very significant difference between the pre-test and post-test results.

Keywords: Mobile Learning, Buffer Solution

Topic: Chemistry

Link: https://ifory.id/abstract/urNvWhVYyaTR

Conference: The 4th Annual Applied Science and Engineering Conference (AASEC 2019)

Plain Format | Corresponding Author (Syifa Fauziyah)

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