Development of Interactive Multimedia on Material Introduction the Wild Animals in Kindergarten Yetty Rahelly (a), Taruni Suningsih (b*), Rukiyah (c)
PG-PAUD FKIP Universitas Sriwijaya Palembang Sumatera Selatan
The aim of this research is to developing interactive multimedia on material introduction the wild animal in Kindergarten Palembang City. This research used development research method with the Allesi and Trollip model that consists of: planning phase, design phase, and development phase. Research subject used 25 students aged 5-6 years at Nusa Indah 1 Kindergarten in Palembang City. This research demonstrate that in this multimedia application there are four main menus, namely a menu about wild animal material, a learning video menu, a menu to count the number of wild animals, and a puzzle game menu. The results of validity test from experts obtained a score of 0,91 from the media expert and 0,75 from the material expert, so the average of validity test was stated in very high category of validity, that is mean the developed interactive multimedia was declared valid and could be tested. The results of practically test of students obtained score of 0,95 which is stated in category of very high level of practically, so that interactive multimedia is easily played by students.