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The Correlation between Gadget Usage and Cervical Muscle Tension among the Community of Gamers
Rijal*, Ita Rini, Rabia, and Nuridha Tri Lestar

Department of Physiotherapy, Faculty of Nursing, Hasanuddin University, Makassar, Indonesia


Abstract

Abstract Objective: This study aimed to determine the correlation between gadget usage and the tension of cervical muscles in the gamers community. Methods: This study is an analytical study using a cross-sectional approach. This research was conducted at the Game Play Unknown Battleground (PUBG) Community in Makassar. Forty people (n=40) were included in the present study. Data including age, gender, and intensity (duration) of gadget usage, were collected using a questionnaire. Cervical muscle tension was assessed by palpation test and using goniometer. Results: The relationship between the intensity of gadget usage in-game players and cervical muscle tension were found statistically significant (p<0.05). In addition, we assume that age plays a role in the development of cervical muscle tension (p<0.05). Conclusion: The intensity of gadget usage and age have a positive correlation with the development of cervical muscle tension in-game players.

Keywords: Gadget usage; cervical muscle tension; game player

Topic: Information, technology, and women

Link: https://ifory.id/abstract/zpLFrQkTtye9

Conference: The 1st International Conference on Women and Societal Perspective on Quality of Life (WOSQUAL 2019)

Plain Format | Corresponding Author (Nurrahmi Umami)

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