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Abstract Topic: Digital Advancement in Early Childhood Education and Parenting

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CHILDREN SOCIAL SKILL; PARENT PERCEIVE in DIGITAL ADVANCEMENT ERA
Wulan Patria Saroinsong, Kartika Rinakit Adhe, Sriwidayati, Eka Cahya Maulidiyah

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Corresponding Author
Wulan Patria Saroinsong

Institutions
Universitas Negeri Surabaya

Abstract
Abstract-- This study has the purpose to obtained that parent perceive on the digital advancement era in the meantime its impact on childrens social skills. In 4.0 Era, the younger generation is prompted to use gadget more often. it happen in this digital era when Children play with gadgets sitting or lying down at home and worse of all, apart from lacking in physical activity, and they only communicate with the apps screen rather than with their parents. In addition, the parents are crucial in nurturing preschoolers during the early stage of their development. In order to find out the prevalence of parents perceive on childrens social skills, The survey study has applied using the parents and their children in East Java as the participants. This study revealed that gadget excessive uses give the worse impact on childrens social skill and physical growth. Most of parents perceive gadget has decrease children social skill but they couldnt overcome the excessive gadget on their children. Regarding the implications, this survey has implications in early childhood activity through physical as well as social activity. Additionally parenting has the crucial implications in order that to be aware and taking actions to make the time management for children activity and explore their social ability.

Keywords
Parent Perceive, digital advancement, early childhood, social skills

Topic
Digital Advancement in Early Childhood Education and Parenting

Link: https://ifory.id/abstract/cNkFJ86wTMpD


DEVELOPING MOBILE LEARNING FOR EARLY CHILDHOOD
a) Atin Fatimah, b) Kristiana Maryani

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Corresponding Author
atin fatimah

Institutions
a & b) Universitas Sultan Ageng Tirtayasa

Abstract
The purpose of this research is (1) to develop mobile learning for early childhood, (2) to measure the effectiveness of mobile learning implementation for early childhood. Data analysis techniques using Milles and Hubberman and t-test to measure the effectiveness of "golden age"mobile learning. Based on validation result, score of material test result is 3, 00 and result of media test 3,31, while based on field trial result got score 3,30. Scores of small group trial results on ten children obtained score Mean 65,5 Median 72 and Standard Deviation 16,9. Furthermore, based on the results of broader group trials as part of product improvements made to thirty children scores Mean 70.2 Median 72 and Standard deviation 0.33. In other words, that the development of mobile learning for early childhood in media courses and learning resources at the university sultan ageng tengayasa this produce a pretty good product.

Keywords
Model Development, Mobile Learning, Children

Topic
Digital Advancement in Early Childhood Education and Parenting

Link: https://ifory.id/abstract/DujVXxNELm4r


Development of Animated Video as Learning Media on Early Childhood Education
Farida Kurniawati

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Corresponding Author
Farida Kurniawati

Institutions
Faculty of Psychology Universitas Indonesia

Abstract
This study aims to develop animated videos for early childhood education based on psychological analysis approach (Schnotz & Lowe, 2003), characteristics of early childhood and cognitive theory of multimedia learning. The development of the videos was carried out through several stages. The first stage begun from preparing storyboards containing video content which was then poured into animated video by an animator. The second stage was the experts- judgement of the suitability of the animated video with the purpose of the study, the characteristics of the child and the duration of the animated video, also the clarity of the characters and the narration delivered in the animated video. In the third stage, the video was presented to two children who are in accordance with the characteristics of the study participants to find out the child-s opinion related to the animated video. The results shown that children were able to focus on the animated videos that last for 2 minutes 15 seconds. In addition, children were able to answer questions related to video content, indicating they understood the information provided in the video. The results revealed that animated video can be used as a learning medium; especially children aged 5-6 years.

Keywords
animated video, learning media, early childhood education

Topic
Digital Advancement in Early Childhood Education and Parenting

Link: https://ifory.id/abstract/E84732YKuLZt


Digital Parenting Services: University Integrated with Society
Kartika Rinakit Adhe, Wagino, M. Syahidul Haq

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Corresponding Author
Kartika Rinakit Adhe

Institutions
Universitas Negeri Surabaya

Abstract
This research aims to make progress in the area of parenting by building an online service system. This service integrates parenting information in the surrounding society. Services in the form of websites that can be opened by the public and contain information. The method used in this research is research and development with ADDIE type. The sample consisted of 50 lecturers, students, and parents. Trials are conducted with small trials as well as large trials onwards. The results of this study were carried out starting from the assessment of products and materials and then testing the service that was done. The feasibility assessment by material experts obtained a score of 93.18% with both criteria and categories Worthy. Eligibility assessment by media experts obtained a score of 93.75% with good criteria and feasible categories. Assessment of the feasibility of small group trials received a total score of 53.61% and large group trials received a total score of 68.56%. The implication of this research shows that digital parenting services help the public understand the parenting that will be applied to children.

Keywords
digital parenting services

Topic
Digital Advancement in Early Childhood Education and Parenting

Link: https://ifory.id/abstract/bvnAHp4WhPcg


Improving Early Childhood Literacy by Training Parents to Utilize Digital Storytelling
Reza Anggriyashati Adara

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Corresponding Author
Reza Anggriyashati Adara

Institutions
Universitas Islam 45 Bekasi
Jl. Cut Meutia Raya no.83 Bekasi

Abstract
Digital storytelling can be one of alternatives to improve early childhood literacy. In this sense, literacy does not only refer to one-s ability to read or write but also to a learning process. Thus, digital storytelling might not only be beneficial to teach reading and writing to younger children but also making them eager to learn more. Nevertheless, the efforts should not only be burdened to teachers. Parents should also be involved in this effort of building their children-s literacy. However, in order to ensure the success, parents need to be equipped with practical approach and techniques to utilise digital storytelling to enhance their children-s literacy skills. The present study is a conceptual paper which aims to suggest the effectiveness of training parents to utilise digital storytelling in order to improve their children-s literacy. By involving parents, learning will not be confined to what taught at pre-school but also extended to parents-children interaction. In addition, it will strengthen bonds between parents and children.

Keywords
digital storytelling, early childhood, literacy

Topic
Digital Advancement in Early Childhood Education and Parenting

Link: https://ifory.id/abstract/naZhtxkq7HNW


Traditional Game Usage Improve The Self-Autonomous on Children
Sriwidayati, Wulan Patria Saroinsong, Nurhenti Simatupang

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Corresponding Author
Sri widayati Sri widayati

Institutions
Universitas Negeri Surabaya

Abstract
abstract- This paper seeks to foreground the role of traditional children-s games as indigenous ways of learning more than digital game. The motivation to carry out such study comes from a noticeable growing interest in indigenous knowledge systems. The approach method for this study by using an online questionnaire to reveal the profile regarding the prevalence of children traditional game which exist in the digital era. The result shows that eighty three percent the influences of the traditional game on children-s doing physics activities and seventy seven percent on mental specially doing corporation with others. Eventually, the digital era can be balance within their activities and knowledge regarding technology without a stay on it. Therefore children can explore their parts larger the digital world on a gadget.

Keywords
Traditional Game, self-Autonomous, children

Topic
Digital Advancement in Early Childhood Education and Parenting

Link: https://ifory.id/abstract/4kCgEF8jDMdy


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