Initial gamification project to increase mental health awareness for Indonesia youth
E. Nurhayati1, T. Respati1, E. Nugroho2, A. Shandriasti2, F.A. Yulianto1, B. Budiman1 & Y. Feriandi1
1Department of Public Health, Faculty of Medicine, Bandung Islamic University
2Kummara, Bandung
Abstract
Keywords: gamification approach, mental health awareness, disorder among youth
Topic: Public Health and Occupational Health
Link: https://ifory.id/abstract/hDLCaKpjPZzt
Conference: Medical and Global Health Research Symposium (MORES 2019)
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