Event starts on 2019.10.17 for 1 days in Bandung
http://bcm.telkomuniversity.ac.id | https://ifory.id/conf-abstract/GKcarvMQ6
Page 4 (data 91 to 105 of 105) | Displayed ini 30 data/page
Corresponding Author
Arry Mustikawan
Institutions
(1)Telkom University,
(2)Universitas Negeri Semarang
Abstract
The presence of various portal marketplaces since the last few years has driven the massive growth of creative industries in Indonesia. Marketplaces portal has opened up millions of jobs for many people, including the profession as a freelance artists and designers. In the field of graphic design, a marketplace is devoted in providing various supporting needs for an audio visual display that called as a microstock. This article focuses on the development of the microstock business, its potential and challenges in the disruptive era that occurred in Indonesia. Using a case study research design, this article conducts a qualitative method. The results of the study shows that the development of the microstock business in Indonesia is influenced by many factors, including facilities, networks and changes in the pattern of the creation of graphic design works that aimed at commercial interests.
Keywords
graphic design, creative industry, marketplace, microstock
Topic
Society
Corresponding Author
Riky Azharyandi Siswanto
Institutions
a. Faculty of Creative Industries, Telkom University,Indonsia
b. School of the Arts, Universiti Sains Malaysia, MALAYSIA
Abstract
Dynamic Corporate Identity has brought the new perspective of designing a brand identity. Dynamic Corporate identity is a system that applying the latest technology to create a flexible logo as the result the logo will constantly can change in color, pattern or shape. It is believed as the new way to create a living brand. However the new approach may not suitable for several types of businesses or identities. This research aimed to understand; what improvement that dynamic identity could do to make brand more alive. By collecting qualitative data, and some relevant literature this study has found that there is a paradox in dynamic identity system.
Keywords
graphic design, logo design, dynamic identity, corporate identity
Topic
Design
Corresponding Author
Arief Budiman
Institutions
Telkom University
Abstract
The scout activity is a non-formal education in the environments such as school and family. Generally it is held in the outdoors as a place which is attractive, challenging, creative, innovative and fun. Unfortunately, scout activity is sometimes viewed by a half of millenials as an out-of-date and boring activity. This kind of thinking is created because of the lack of understanding and knowledge. Whereas, a lot of materials introduced in scout activity give a role of forming positive characters. This activity even becomes a tool of developing one-s character. The making of “Pramuka Penggalang” concept design in digital game is an attempt in contributing an open mind for the millenials. The application of Tracy Fullerton-s theory in forming structural game marks 2 important elements, formal element and dramatic element. This digital game concept design is created in order to help players to gain information about “Pramuka Penggalang” activity and to change the old image of scout activity to become more fun in the eyes of today-s generation.
Keywords
Scout, Pramuka Penggalang, Digital game, Tracy Fullerton
Topic
Design
Corresponding Author
Mahendra Nur Hadiansyah
Institutions
Bachelor Program of Interior Design, Telkom University.
Jalan Telekomunikasi No.1, Terusan Buah Batu, Kabupaten Bandung.
*mahendrainterior[at]telkomuniversity.ac.id
Abstract
The existence of Korean culture has been recognized by Indonesian people including Bandung, makes the restaurant owners compete each other to win the hearts of the consumers who like korean food. Korean restaurant in Bandung not only over the signature dishes from Korea, but the interior also give chance to feel the different environtment and attract the consumers. Mujigae is one of the Korean restaurant carrying modern culture that called Halyu wave including Korean pop or known with K-pop. This study has a purpose to analyze how the achievement and implementation of K-pop themed in interior design with the modern style. Descriptive qualitative through observation is the method that used in this study and validated by Discussion forum group. In an effort to achieve Korean atmosphere, this restaurant not only use the fame of K-pop artists but also implements the characteristics of K-pop that are vibrant, cheerful, colorful, and energetic. The Korean atmosphere is increasingly manifested through other supporting elements such as tableware used, videos and music that playing K-pop songs. The results shows the implementation of K-pop-themed in the interior are applied to several elements, such as furnitures, murals, two-dimensional decorations, lighting, and audio visual.
Keywords
K-pop, Korean, restaurant, mujigae, interior elements
Topic
Design
Corresponding Author
Nur Asmah Lina
Institutions
Telkom University, Faculty of Creative Industry
Jl. Telekomunikasi, Bandung
Abstract
Previous studies on the onion skin as a natural dye by Made Diah Angendari showing the colour of each mordant used a Jumputan and suggested using a different concentration of mordant in the next research. Based on it, interviews were conducted to three different speakers: KLP Nusantara, Mrs Kuswati, and Dapur Alifa. According to the interviewers, all can produce ±64 kg of onion skin per month and most of the onion skin were thrown or burned. Based on it, a research was done by using a variation of colouring matter, mordant measurement, dyeing technique, dyeing duration, and technique of textile to use plenty onion skin and develop technique on the natural dye of onion skin. To obtain the required data, the student collects the data with experimental methods, such as by observation, interview, literature study, and experimentation. The results of the elected experiment shows that the used of iron post-mordanting and an hour cold dyeing technique have a good result based on the endurance of wear-off in Balai Besar Tekstil Bandung and it was applied to a textile product in the form of long cloth with different measurement.
Keywords
Shallot skin, natural dye, textile product
Topic
Art
Corresponding Author
Setiamurti Rahardjo
Institutions
Telkom University
Abstract
As one of tourists- destination cities, Bandung offers numerous hotels for its visitors who are dominated by domestic tourists. With the vast choices of types, facilities, and prices, the market competition between hotels is inevitable, especially with the emerging of small-scale hotels that are on a par with three-star hotels. As an impact, the markets of hotels with higher classes or stars are getting more segmented, especially four-star hotels. Standing in between the affordable three-star hotels and the luxurious five-star hotels, four star hotels seem to bridge both classes through an impression of luxury, yet still affordable. Nevertheless, this issue creates a bias as expressed in a question: how luxury are four star hotels if they are still affordable? Through comparing the architecture and interior design of Mercure, Sensa, and de Pavilijoen, three popular four-star hotels in Bandung, this paper explores the value of four-star hotels from architectural design perspectives. The result of this study later serves to discover and bring the uniqueness of four-star hotel design to the surface and make it attain distinction from other star-hotels.
Keywords
Hotel design, hotel architecture, four-star hotels, contemporary design, architecture styles.
Topic
Design
Corresponding Author
Terbit Setya Pambudi
Institutions
Telkom University
Abstract
Today plastic waste is one of the largest waste contributors in the world, with approximately 10 percent of the total waste in the world. Most of the plastic waste comes from households, it is plastic bag waste. Already many efforts have been made to reduce the amount of waste and its effects. One of the efforts made is the up-cycling method. Up-cycling is a method of reusing waste into products that have more or new use values. Using this method, besides being able to reduce the amount of plastic waste that exists while creating new products with new selling values and functions. The results of this plastic waste recycling product can be in the form of fashion products, furniture, household appliances, etc. The up-cycling method that will be used is the direct heating method of plastic bag waste material. This process will change the structure and characterization of plastic waste material. This waste treatment method uses a method of direct heating on plastic bag material, the next process is a compaction of the material with the press before being formed into a product. The results of plastic bag waste treatment in this study are ring accessories products. In the future, further development and refinement is still needed in the next research which focuses on finishing techniques and product range variations.
Keywords
plastic waste, direct heating, lifestyle products
Topic
Design
Corresponding Author
Mohammad Isa Pramana Koesoemadinata
Institutions
Visual Communication Design Study Program, Telkom University, Bandung, Indonesia
Abstract
The city of Bandung has night attractions related to urban legend. The object that has become an urban legend in the city of Bandung comes from famous myths and has meaning. Most urban legend objects are found in buildings that are cultural heritage buildings and historical heritage sites. The lack of detailed information and documentation that already exists has not been able to highlight the visual side and the absence of media specifically explaining urban legend objects in Bandung. From the formulation of the problem resulted in the purpose of the research is to design a media that aims to provide detailed information about urban legend objects in the city of Bandung by highlighting the visual side as well as documenting the buildings and historic sites in the city of Bandung using observation, interviews, questionnaires, literature study, as well as comparison matrix analysis and design theory such as book theory, DKV, photography, and printing. After getting the required data, the author designed as the initial goal so as to produce a medium of information in the form of a book as a photography-based reference on urban legend locations in the city of Bandung.
Keywords
Urban Legends, History, Photobook, Bandung City
Topic
Design
Corresponding Author
Patra Aditia
Institutions
Telkom University, Faculty of Creative Industries
Abstract
One of the most acute urban problems is the emergence of psychiatric problems in the community, caused by the acceleration of daily routine. Some of these psychiatric problems are not only suffered by adults who live the lives of modern society, but also affect children. These children generally have a problem called B.L.A.S.T. (Bored, Lonely, Angry-Afraid, Sad, Tired). To overcome this problem, there are indeed a number of ways, including reading. Since 1802, Benjamin Rush, the father of United States psychiatry, recommends reading as part of therapy for patients with mental disorders. For children, this also applies, by adding more illustrations. This study analyzed three illustrated books that were considered widely read by children in Indonesia from ages 7-13 years. The visual analysis of the illustrations was then examined by Roland Barthess semiotic approach, to get conclusions about what visualization would have a positive impact on psychiatric therapy for children.
Keywords
Children, Illustration, Psychology, Semiotics, B.L.A.S.T.
Topic
Design
Corresponding Author
Paku Kusuma
Institutions
1Program Studi Desain Komunikasi Visual, Fakultas Industri Kreatif Universitas Telkom
2Program Studi Seni Rupa, Program Pascasarjana, Institut Seni Indonesia Surakarta
3Program Studi Seni Rupa, Program Pascasarjana, Institut Seni Indonesia Yogyakarta
4Program Studi Seni Rupa, Program Pascasarjana, Institut Seni Indonesia Surakarta
Abstract
The city mascot as one of the supporting elements in the effort to improve the image of cities in Indonesia still leaves a lot of land for research. The research on the visual mascot of the city of Cimahi departs from a search effort on the mascot of the city in Indonesia as a complement to the research that has been done. The existence of the Cimahi city mascot itself can be said to be the pioneer of city mascot in Indonesia, which started from the idea of the first mayor of the city of Cimahi in 2009, Itoc Tochija during the second period of his reign. The idea was then only realized visually in 2013 during the mayor Atty Suharti Tochija. The Cimahi city mascot named Chima has a unique visual in an effort to position Cimahi as an autonomous city and promotion of the 3C (Cimahi Creative Cyber City) program. The Chima embodiment process is a long process carried out by the Cimahi City Investment Office as the executor of the task. This cultural phenomenon can be analyzed with the Semiotic scientific approach. Semiotics is the science of signs that presupposes a series of assumptions and concepts that enable us to analyze symbolic systems in a systematic way. According to CS. Peirce, the science of semiotics is based on logic that studies how people reason, and reasoning is done through signs. These signs according to Peirce allow us to think, relate to others and give meaning. This research will reveal the relationship between the symbolic form of the mascot and the implied meaning and the results of peoples perceptions so that they can be used as a basis for better manifestation of similar works.
Keywords
City Mascot, Semiotics, Signs and Meanings
Topic
Design
Corresponding Author
Sonson Nurusholih
Institutions
Telkom University
Abstract
Agro Tourism The Gambung Ciwidey tea plantation is one of the agrotourism in Bandung Regency. This agrotourism is located in the Gambung tea plantation. It is unfortunate with the many potentials there but not many people know about the existence of this agrotourism. It is necessary to design a promotion with effective media, so that the public knows the whereabouts of this place and is interested in visiting the Ciwidey Tea Plantation Agro Tourism. The obstacle faced by Gambung Ciwidey Tea Plantation Agro Tourism is the lack of promotional media used, as well as limited information. In solving this problem, researchers will use promotional material through the medium of photography. Where photog-raphy techniques will be used in taking photo objects with composition techniques such as symmetrical composition, the rule of thirds, and the golden rule. It is hoped that the promotion of this material can contribute to the community in the Gambung tea plantation which re-quires promotional materials to introduce the Gambung Ciwidey tea plantation agrotourism widely to the public and invite tourists to visit this place.
Keywords
Promotion, Photography, Agrotourism
Topic
Art
Corresponding Author
zaini ramdhan
Institutions
telkom university
Abstract
2D animation character design as the final goal of the design of visualizing the design of Indonesian monster characters in a funny cartoon style. The term monster word is derived from the ancient Latin monstros or monstrum which means "sign", rooted from the word moneo, "reminiscent", also can mean "miracle". The word monster is always connoted is the figure of something wrong or an evil protagonist. Monster Sentences to figures that are very conflicting with ecosystem norms. Someone called a monster is a very evil / protagonist, psychopathic, and anti-social figure. the rationale for Archetypes, Bryan Tillman and 2D animation theory. The target audience is children aged 6 to 10 years. The method uses qualitative analysis data with primary and secondary data which are described for character design needs. In the concept stage by using several visual references and visual studies that are relevant to the data with the design goal. Data analysis and data processing so that it becomes the final result of designing 2D animated characters. It is expected that the resulting animated characters can be accepted by the target audience
Keywords
Monsters, achetyp, Character design
Topic
Design
Corresponding Author
Gredi Gradana
Institutions
Faculty of Creative Industry, Telkom University, Bandung, Indonesia
Abstract
Indonesia is a country rich in ethnic, cultural and religious diversity. There are approximately 746 different languages in Indonesia. Six different religions. from Sabang to Merauke Indonesia has different ethnicities and cultures in each region. With the weakening of culture at this time local wisdom was lost over the times. Traditional village islocal wisdom that is able to preserve customs until now. Like some traditional villages located on Java The West, every traditional village has rules, art, and customs for each of the beliefs in the village adat. Kampung Naga is a traditional village that is still sustainable and still has an ancestral heritage of 10.5 hectares with 113 buildings, and 108 family heads. Researchers and community services who will carry out activities in Kampung Naga will get a local guide to help get information, but for tourists just visiting to enjoy the beauty of the dragon village does not get a local guide unless asking foraccompany. Naga village community considers the number of tourists who come, namely gathering and gathering introduction of friendship. But tourists also have to follow the rules there. Making visual-based information media to introduce Kampung Naga customs to tourists do not use local guides to find out about the history of customs in Kampung Naga and contribute to preserve Kampung Naga customs.
Keywords
Kampung Naga, photography book, Customs
Topic
Design
Corresponding Author
Hardy Adiluhung
Institutions
1. Telkom University, Creative Industries School Product Design
2. Telkom University, Creative Industries School Product Design
Abstract
ABSTRACT PT. Pindad Persero is a military manufacturing industry division of vehicles that uses three-dimensional printer techniques, in every design to accelerate the form of prototype product development. The advantages of three-dimensional printers, its easy to make complicated shapes. This is caused by the movement of the printing movement in three-dimensional space. Related to this, in every opportunity to help a product, the role of a three-dimensional printer is very important, as a display tool or technique in promotion, so that this role can improve the process of duplicating the form or application form with temporary materials, this technique is quite effective and reduces costs production, and the results of the 99% form of the real form, the shape of the parts of the fighter, of course there are special techniques so that it is perfect as in the real form, both in the form of finishing and paint finishing techniques.
Keywords
Three Dimensional Printer, Dummy, Special Vehicles
Topic
Design
Corresponding Author
Lingga Agung
Institutions
Telkom University
Abstract
The narrations of heroes are believed originated from the first dawn of human-s congregation. From choosing group leaders; the aggression against Mother Nature; and conquering other tribes was done in order to maintain group sustainability and this was the part of human civilization. The story and visualization constructed various form of hero figure that still reproduced until this very day. The manifestations of hero figure were embodied in various visual forms. Such as cultural artifacts from the past, superhero in popular culture, to the real figures that is very close in our daily life. We use the hero analogy as a way to understand the contestation of the 2019 Presidential Election in Indonesia. Especially on how Prabowo Subianto were idealized as a hero figure—that will bring the glorious future of Indonesia. Through Instagram, we analyzed how Prabowo Subianto creating his own heroic visual narratives that are very familiar with the visual construction of the Indonesia people which presented through the popular heroic personage.
Keywords
Heroes, Pop Culture, Visual Anthropology, Digital Ethnography, Social Media
Topic
Culture
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