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Corresponding Author
Aisyah Aisyah
Institutions
Physics Education, Postgraduate State University of Medan (a)
Lecturer Department of Physics Education, Postgraduate State University of Medan , Medan, Indonesia (b)
Abstract
this study aimed to determine the increase in student activity through a blended learning approach in physics using augmented reality. This type of research is a classroom action research with a population of all students in Deli Serdang Regency. The research instrument used was a student observation questionnaire and Student Activity Sheet. The results of data analysis explained that the blended learning approach in physics using augmented reality can improve student learning activities.
Keywords
Blended Learning, Augmented Reality, Activity
Topic
Multimedia and Technology Information
Corresponding Author
Siti Mayang Sari
Institutions
Postgraduate - Universitas Negeri Medan
Abstract
The research development of this academic portal E-learning is to improve the HOTS of PGSD students as future teachers who are superior, dignified and of character. E-learning is loved by the current Industrial Revolution 4.0 education system. The learning process using the lecture and question and answer method can be done through the academic portal, where lecturers can provide material and students can directly ask and answer in the portal. Less interesting learning system even when students choose to pretend to understand even though they do not understand at all will be overcome by the existence of the academic portal. The culture to ask questions is not very popular with students when learning forums, but with this facility it is easy to learn anytime and anywhere without any time and space limits. With the participation of lecturers in online learning, students learn automatically and can improve HOTS. Data obtained from pretest, questionnaire and posttest. The instrument form is a questionnaire and HOTS items. Subjects in this study were 35 PGSD students with STKIP Bina Bangsa Banda Aceh Learning Psychology courses, from the results of the e-learning device trial an increase occurred on the HOTS of students.
Keywords
e-learning, portal, higher order thingking skill
Topic
Multimedia and Technology Information
Corresponding Author
Dwi Fany Fransiska Dewi Butar-butar
Institutions
Postgraduate
Abstract
This study aims to: (1) Produce learning models that are feasible to use, easy to learn and can be used for learning (2) to determine the effectiveness of learning models based on E-learning. This research is a type of development that uses the product development model Borg and Gall and combined with the models learning design Dick and Carey.The method used in this study is a quasi-experimental method. The research sample consisted of 36 students as an experimental and 36 students as a control class. The results of the hypothesis test study prove that there are significant differences between economic learning outcomes that are learned using the E-learning "SMILE" learning model with economic learning outcomes that are learned using inquiry learning models.
Keywords
e-learning based "smile" learning model, inquiry learning model, economic learning outcomes
Topic
Multimedia and Technology Information
Corresponding Author
Maya Maya
Institutions
Postgraduate
Abstract
This study aims to: (1) Produce inquiry-based economic learning e-Modules that are feasible to be developed to improve economic learning outcomes, and (2) to determine the effectiveness of inquiry-based economic learning e-Modules that are developed can improve economic learning outcomes. This type of research is development research that uses the R&D model of Borg and Gall combined with Dick and Careys instructional design model. The research method consists of two stages: the first stage is developing e-Module learning media and conducting a feasibility test, then the second stage is testing the effectiveness of the product.
Keywords
e-module, economic learning, inquiry-based, learning outcomes.
Topic
Multimedia and Technology Information
Corresponding Author
Risky Hikmi
Institutions
Universitas Negeri Medan
Abstract
This research is a type of research development Research & Development (R&D) using the ADDIE model with quantitative and qualitative approaches applied in schools. This study aims to develop multimedia Lectora Inspire Problem Based in the field of science, knowing the feasibility of using multimedia, knowing the users response in using the media. Based on the testing of the feasibility of the media and the field of science carried out by 2 material expert validators and 1 media expert validator, it was found that the multimedia Lectora Inpire developed according to experts was declared feasible and could be used as multimedia learning in the field of science.
Keywords
Interactive Multimedia, Lectora Inspire, Research & Development, ADDIE
Topic
Multimedia and Technology Information
Corresponding Author
FAHRUL ROZI
Institutions
Postgraduate Education Technology UNIVERSITAS NEGERI MEDAN
Abstract
This research aims to: (1) know the feasibility of the media Video tutorial based on the project based learning software application and interior building, and (2) to determine the effectiveness of the use of media video tutorial based project based learning on software application learning and building interiors can improve the learning outcomes of software applications and building interiors. This type of research is development research using R&D models from the Borg and Gall combined with the Dick and Carey instructional design models. The method used in this study is a quasi-experimental method. The results of the hypothesis test study prove that there are significant differences between the learning outcomes of software applications and building interiors that are studied using video based tutorials on project based learning with the learning outcomes of software applications and building interiors that use visual media.
Keywords
video tutorials, project based learning, media visual, learning outcomes, software applications and interior building.
Topic
Multimedia and Technology Information
Corresponding Author
DEFA Harahap
Institutions
Postgraduate School - Universitas Negeri Medan
Abstract
At this moment it is realized that the diminished knowledge of local culture is a guideline in community life. The increasingly advanced impact of science and technology makes cultural values less. There needs to be a relationship of science and technology that does not leave cultural values in the students so that life is aligned so that technological advancement is coupled with the cultural values inherent in the students. The presence of technology is not a barrier for students to create and innovate. Rather, students can train students to convey positive new ideas and not contradict the culture of the community. One of the patterns of kinship adopted from the value of Batak culture contains many positive and good elements that can be used as a role model in the use of technology. Making the use of technology is growing by having a cultural corridor that can align in its development and use in both the digital world though. In this study gave birth to a visual learning media that collaborated with the values of Batak culture. The research is using the 4 D Thiaganrajan development model consisting of Define, Design, Development and Dissemination. The validation results of three experts consisting of material experts, design experts and media experts with a very decent category. Once validated by the three experts, the media tested on two groups of small groups and large groups by demonstrating the effectiveness of the media.
Keywords
Visual learning Media, Indonesian language, Batak culture "Dalihan Na Tolu"
Topic
Multimedia and Technology Information
Corresponding Author
Rian Rahmansyah
Institutions
(a*)Post Graduate School Department of Chemistry, Faculty of Mathematics and Natural Science, State University of Medan (UNIMED)
(b)Lecturer Department of Chemistry, Faculty of Mathematics and Natural Science, State University of Medan (UNIMED)
Abstract
This research uses the Research & Development (R&D) method with quantitative and qualitative approaches conducted in schools. This research aims to develop Edmodo media in the field of science, find out the feasibility of using media, find out the response of users in using the media. Based on the feasibilitys testing of the media and the field of science conducted by 2 material expert validators and 1 media expert validator it was found that Edmodo media developed according to experts was declared feasible and could be used as a learning medium in the field of science.
Keywords
Edmodo, Media , Research & Development , Science
Topic
Multimedia and Technology Information
Corresponding Author
Asiah Ramadhani
Institutions
Postgraduate School Universitas Negeri Medan
Abstract
This research was conducted to produce an experimental video that is feasible and practical to use, to produce a scientific experiment video on heat transfer based on information technology. The development model used is an adaptation of the Borg & Gall model. The results of this study indicate the validation of material experts included in the feasible category, validation of media experts with very feasible categories, testing small groups with very practical categories and field trials with very practical categories.
Keywords
technological media, scientific approach
Topic
Multimedia and Technology Information
Corresponding Author
Syahfitriani Ginting
Institutions
Postgraduate School Universitas Negeri Medan
Abstract
This research results in a video of scientific experiments worthy of use, resulting in a video of scientific experimentation that is practical to use. The video is a video-based scientific experiment and a mixture of information technology. The development model in the study uses the Borg & Gall development model which is adapted into a simple model. The results showed the validation of material experts with very decent categories, media experts with very decent categories, small group tests with very practical categories, and field trials with categories very practical.
Keywords
video Experiment, Scientific, Tecnology Information
Topic
Multimedia and Technology Information
Corresponding Author
Amiruddin Amiruddin
Institutions
Department of Economics Education, Universitas Syiah Kuala, Indonesia
Abstract
This study aimed to determine the service quality and customer satisfaction of GO-JEK online transportation. This research used quantitative descriptive methods. After doing the literature and field reviews, the data in this study collected through questionnaires totaling 86 respondents. The sampling technique in this study used the incidental sampling technique. Data analysis techniques used were simple linear regression, correlation coefficient, determination, t-test to test and prove the research hypothesis. Based on the results of data analysis, the results of the study showed correlation 0.634, which means the strong correlation between variables of service quality with customer satisfaction variables. The coefficient of determination showed the effect of service quality on customer satisfaction of 0.796 or 79.6%. Furthermore, the t-test at the 5% significance level of the hypothesis was accepted, evidenced by the probability value. The conclusion from this study is that there is an influence between service quality and customer satisfaction. If the service quality provided is good, it will create customer satisfaction.
Keywords
service quality, customer satisfaction, Go-Jek, online transportation services
Topic
Multimedia and Technology Information
Corresponding Author
Fitri Yani
Institutions
1(Basic Education Program, Post Graduate, State University of Medan, Medan, Indonesia)
Email: fitriyani651[at]ymail.com
2(Departement of Physics, State University of Medan, Medan, Indonesia)
3(Departement of Physics, State University of Medan, Medan, Indonesia)
Abstract
This research is kind of development research (Research and Development) which aims to determine the effectiveness of natural science modules based on guided inquiry method that is developed. The development of natural science modules use ADDIE theory (Analyze, Design, Development, Implementation, and Evaluation). Analyzing data using descriptive qualitative technique that expressed in students score and score scale category. This development research produces products that meet the eligibility requirements with the results of the validation of the material declared very effectivity and the designer is effective and the linguist is declared suitable at this theory. The results are students give a good response of natural science module based on guided inquiry method while the teacher gives a good response on it and the method is effective.
Keywords
Module, Guided inkuiri, Model ADDIE
Topic
Multimedia and Technology Information
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