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Abstract Topic: Curriculum, Research and Development

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DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON ADOBE FLASH CS6 IN GEOGRAPHIC LESSONS
Mardimpu Sihombing, Julaga Situmorang, Harun Sitompul

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Corresponding Author
Mardimpu Sihombing

Institutions
Educational Technology, Postgraduate Program
Universitas Negeri Medan

Abstract
This study aims to determine: (1) the feasibility of interactive multimedia based on Adobe Flash CS6, (2) the effectiveness of the use of interactive multimedia based on Adobe Flash CS6. This research is a development study developed with the Dick and Carey Development Model combined with Borg and Gall. The analysis requirements with the lilliefors test are fulfilled. The results showed (1) the geography material expert test was very good (97.05%), (2) the learning media expert test was very good qualification (89.18%), (3) the learning design test was very good (94%) , (4) Individual tests are in very good qualifications (94.81%), (5) Small group tests are in very good qualifications (96.10%), (6) Field tests are in very good qualifications (94.81%) . The results of learning geography prove that there is a significant difference between using interactive multimedia based on Adobe Flash CS6 and power point. Shown with the results 31.08> 26.58, &

Keywords
Learning Outcomes, Interactive Multimedia Adobe Flash CS6

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/DJ9mRWpATguP


Development of Interactive Multimedia Digital Storytelling in English Subjects
Juanda, Abdul Muin Sibuea, R Mursid

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Corresponding Author
Juanda Juanda

Institutions
Postgraduate State University of Medan

Abstract
This study aimed to determine the feasibility of digital interactive Digital Storytelling and to know the effectiveness of multimedia interactive Digital Storytelling on student English learning outcomes. Type of this research used development research from Borg and Galls product development model that combined with Dick and Carey learning development model. The stages of this study are divided in to stages of needs analysis. Digital Storytelling (design) learning media planning stage. Develop and test phase. The results of this study indicated (1) the test of English language material experts is very well qualified (87.50). (2) the learning media expert test is in very good qualification (81.07 ). (3) the learning design test is very good qualified (88). (4) individual trials are in very good qualifications (94.81). (5) small group tests are very good qualifications (96.09). (6) field trials are very good qualifications (98.57). The results of hypothesis testing prove that there are significant differences between student learning outcomes that do not use Interactive Multimedia Digital Storytelling with those using Interactive Multimedia Digital Storytelling. This is indicated by the results of processing data t count = 5.84. at the significance level = 0.05 t table = 2.75. It was concluded that Interactive Digital Multimedia Storytelling was developed to be feasible and effective to improve learning outcomes in English.

Keywords
Results of Learning English, Interactive Multimedia Digital Storytelling

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/f6KRc8WQebdM


Development of Interactive Multimedia in Learning to Read Genre Text with Local Wisdom for Students Junior High School Silangkitang
Nurhapni Handayani Optapia Siregar (a*), Abdurahman Adisaputera (b), Amrin Saragih (b)

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Corresponding Author
Nurhapni Handayani Optapia Siregar

Institutions
Universitas Negeri Medan

Abstract
Interactive multimedia is a collection of several media such as text, images, audio, video, and animation that are interactive that are used to convey information. Multimedia is the use of several media to present information. This combination can contain text, graphics, animations, images, videos and sounds. Current technology, however, allows educators and students to integrate, combine and interact with media that goes far beyond what was before. Students understanding of a text in learning is very important in the learning outcomes that will be generated in the learning process. The relevance of reading the description text is closely related to local wisdom. The use of local wisdom themes in reading material means raising local values in students understanding. This local value will show the identity and identity of the Indonesian people. The development of interactive multimedia is focused on reading material based on local wisdom genres. research that will be conducted by researchers reading the genre of text based on local wisdom will be raised on instructional media in the form of interactive multimedia as an independent teaching medium for students so that the basis of local skills can be raised through teaching media and can be applied in learning activities both through interactive multimedia that is developed or by the teacher.

Keywords
development; multimedia; local wisdom; reading

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/uZwg9kNdcznx


DEVELOPMENT OF INTERACTIVE WEB BASED TEXTBOOKS USING EXE-LEARNING MEDIA ON HYDROCARBON MATERIALS
Fadhilah Latief (a*) Prof. Dr. Albinus Silalahi, M.S. (b) Dr. Ir. Nurfajriani, M.Si (b)

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Corresponding Author
Fadhilah Latief

Institutions
a) Department of Chemistry Education, State University of Medan, Medan, Indonesia
*fadhilahlatief93[at]gmail.com
b) Department of Chemistry Education, State University of Medan, Medan, Indonesia

Abstract
The aim of this study are to find out whether the chemical teaching materials used in school have met the BNSP standard, to know the level of eligibility of development of interactive web-based teaching materials using eXe-Learning media on Hydrocarbon material, to know the influence of interactive web-based instructional materials application using eXe-Learning media on Hydrocarbon material to students interest, activity, and learning result. This research is a development research referring to ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques consist of four stages, namely introduction, product planning and design, product validation, and testing. Data analysis techniques are qualitative and quantitative descriptive using t-test.

Keywords
interactive web-based teaching materials, eXe-Learning media, research and development, hydrocarbon

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/RNvXkUFqx2g3


Development of Interctive Multimedia on Understanding The danger of Drugs Abuse to Students in Langsa
Al Azharsyah (a*), Budi Valianti (a), Novita (a)

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Corresponding Author
Al Azharsyah

Institutions
a) Sport Education, Post Graduate Program, Universitas Negeri Medan
* coklatmaroon[at]gmail.com

Abstract
Adolescence is a period of increasing curiosity about something. This great curiosity makes teenagers want to try new things without knowing the positive and negative impact. The rapid development of technology also does not limit a person in interacting with anyone and does not rule out the possibility of falling into promiscuity and then getting interested and trying drugs. The impact of drugs for adolescents includes being irritable, mental disorders, reducing discipline, also lacking passion. These impacts can hinder students understanding of learning even interfere with other students. Based on the results of the National Anti Narcotics Agency (BNN) survey in 2018, drug addicts in Aceh reached 73,201 people, including teenagers. For this reason, it is necessary for teachers to provide an understanding the dangers of drugs to students so those students avoid the dangers of drugs and the learning process becomes effective and conducive. A key to achieve understanding in students is through the use of interactive multimedia. Interactive multimedia is a multimedia that is equipped with a controller that can be operated by the user, so users can choose what they want for the next process. Examples of interactive multimedia such as robots, games and others. Interactive multimedia learning can facilitate the teacher in explaining and facilitating students in understanding learning to be in tune with the times of technology-based.

Keywords
Interactive Multimedia, Drug.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/nwxyeGFj4WYc


DEVELOPMENT OF LEARNING MEDIA BASED ON PROBLEM BASED LEARNING (PBL) IN PRAKARYA FOR CLASS VII SMP 35 MEDAN IN 2018/2019
AHMAD DAHLAN SIREGAR1*, MUKHTAR2

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Corresponding Author
Ahmad Dahlan Siregar

Institutions
1Educational Technology, Postgraduate Program, State University of Medan, Nort Sumatera, Indonesia
2State University of Medan
*Corresponding Author: ahmaddahlan26[at]gmail.com

Abstract
This study aims to: (1) produce appropriate Compact Disc (CD) learning products according to material experts, media experts, design experts and users, (2) find out the usefulness of products through the completeness of student learning outcomes. This research is research and development that uses the Dick and Carey model. The development procedure includes the analysis, design, validation, final product stages. In the analysis and design phase, a survey was conducted in the field to analyze student needs. The design stage is tailored to the needs of learning activities. The development stage, the validation of material, media, design and user experts then revised the product. The implementation phase in class VII of SMP Negeri 35 Medan in 32 students. The results of this study are as follows. (1) Learning CDs are declared feasible based on the results of material expert validation with a score of 91.83, media experts with a score of 91.69, design experts with a score of 90.24, with very good categories and users declaring 100% with criteria strongly agree (3) Effectiveness of Learning CD proven by improvement student learning outcomes from 59.58 to 69.06. Student responses generally respond positively.

Keywords
Compact Disc, problem based learning, Craft

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/zRtf7mNPMU6n


Development of Learning Modules Writing Fable Story contain the value of Character using Electronic Newspapers ( E-Paper Analisa Daily) in Class VIII YPI Middle School Amir Hamzah Learning Year 2018/2019
Sisi Rosida

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Corresponding Author
Sisi Rosida

Institutions
Postgraduate Program, Medan State University

Abstract
This study aims to obtain the Learning Module Writing Character Fable Story Texts Containing Character using Electronic Newspapers (Daily Analysis E-Paper) and also to find out: (1) How to compile learning modules writing story texts with characters using electronic newspapers (e-paper analysis daily ), (2) How is the feasibility of the learning module writing fable text stories with character, (3) How is the effectiveness of the learning module in writing story texts with character-filled fables. The results showed that: (1) the validation of material experts included the feasibility of filling 93.38%, the feasibility of presentation 97.12%, the feasibility of character loading 96.87%, the feasibility of language 94.23%, (2) validation of design experts with an average average of 91.25%. (3) Trial of individual groups of 85.00% (4) Small group trials 91.44%, (5) Tests of field groups are limited to 94.99%, (6) Effectiveness of modules improves student learning outcomes. Student learning outcomes based on pretest and posttest showed a difference of 24.25% with an average pretest of 66.75% and an average posttest of 91.00%. Thus, the Learning Module Writing Character Fable Story Texts using Developed Electronic E-Paper (Daily Analysis E-Paper) is feasible to use in the learning process as a learning resource.

Keywords
Development, Module, Writing, Character, Electronic Newspaper

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/q6VZQGjxXRf2


DEVELOPMENT OF LUDO GAMES FOR LOCOMOTOR BASIC STUDENTS IN PRIMARY SCHOOL
Janri Mahasan Sihotang (a), Sanusi Hasibuan (b), Albadi Sinulingga (b)

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Corresponding Author
Janri Mahasan Sihotang

Institutions
Postgraduate Students in Physical Education Medan State University

Abstract
The purpose of this study to produce a product in the form of a game module containing Ludo games with text-based media for elementary school children, so that it can complement the existing learning at this time. This research was conducted in several Private Primary Schools in Medan Johor Subdistrict, with a number of small groups in this study were second grade students at W.R. Supratman 2 and Sriwijaya with 12 students who have the characteristics of the age range of 8-9 years. The subjects in the large group in this study were W.R. Supratman Primary School Medan with the number of students in each school totaling 24 students. This study used the Research & Development (R & D) development model. The final result of this development research is to produce a product in the form of a game module that contains ludo games with text-based media for elementary school children. In conclusion, this development research can complement existing learning, so that students can be more effective in learning, meaning completeness in increasing effectiveness or convenience for students in mastering the basic locomotor material, efficiency, meaning the completeness of learning assistance, where with minimal cost and time so that maximum results can be obtained in mastering locomotor basic material, interesting, meaning it is a completeness of learning that has an attraction so students can be motivated to use it.

Keywords
R & D Development, Locomotor Base Motion, Ludo Games

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/X2rAHVdtR9CF


Development of Motion-Theme Teaching Materials for Science Learning in Junior High School
Indarini Dwi Pursitasari (a*), Eka Suhardi (b), Didit Ardianto (a), Vera Yulistiani (c)

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Corresponding Author
Indarini Dwi Pursitasari

Institutions
a) Science Education Study Program, Program of Postgraduate Universitas Pakuan, Bogor, Indonesia
b) Education Management, Program of Postgraduate Universitas Pakuan, Bogor, Indonesia
c) SMP IT Rahmaniyah Cilodong, Kabupaten Bogor

*email: indarini.dp[at]unpak.ac.id

Abstract
This study aims to produce motion theme teaching materials with webbed integration using the 4STMD method (Four-Step Teaching Materials Development). This development research involved 29 class VII junior high school students to implememtation. Data collection used tests of validation, text comprehension, feasibility, concept understanding; and student response questionnaire. The data obtained were analyzed by descriptive quantitative and inferential. The results of the development of teaching materials showed validation of selection and structuring is highly structured, understanding of texts are easy categories and independent levels and having a feasibility of 97%. The value of understanding on average students rate 68% and students provide very good responses to the subject matter of motion.

Keywords
teaching materials, science learning, theme of motion, understanding concepts

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/HXMmBKNpD6QV


Development of Multimedia Lectora Inspire Integrated Problem Based Learning On Carbohydrate Topic for Program Study Agrotechnology Students
Nuraini(1), Murniaty Simorangkir(2), Saronom Silaban(2), Erwin Pane(3)

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Corresponding Author
Nuraini Nuraini

Institutions
(1) Department of Chemistry Education on Postgraduate Program, State University of Medan, Indonesia.
(2) Lecturer in Department of Chemistry Education on Postgraduate Program, State University of Medan,
Indonesia.
(3) Lecturer in Faculty of Agriculture, University of Medan Area,
Indonesia.

Abstract
A standard learning material can be designed as a learning media to facilitate the learners with complete information from the right sources and can be accessed anytime and be able to facilitate the learner to learn independently. This research was aimed to provide a multimedia Lectora Inspire integrated Problem Based Learning (PBL) on carbohydrate topic to be used as a learning media in the teaching and learning activities for Program Study Agrotechnology Students in UMA. This research type was Research and Development method that used ADDIE. Development of multimedia lectora inspire integrated PBL in the experimental class I while the learning media that used in Program Study Agrotechnology was used in the experimental class II. Data were analyzed using descriptive method and statistical analysis with independent sample t test. The experimental class has fulfilled the requirement for normality and homogenity test. The results showed that: (1) learning media by used in Program Study Agrotechnology on carbohydrate topic is feasible to used but needs to be developed; (2) multimedia that have been developed by using Lecora Inspire integrated PBL on carbohydrate topic is very feasible to used and appropriate to the standard SNPT integrated feasibility of media computer interactive and PBL (3,75; 3,48; and 3,38); (3) students achievement in experimental class I was found higher than that in experimental class II (0,74 > 0,64).

Keywords
agrotechnology, carbohydrate, lectora inspire, multimedia, problem based learning.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/3EQ2wmGWaq8H


Development of Passing Technique Training Models in private Junior High School Extracurricular Ahlete in the city of Medan
Muhammad Aditya Prawira (a), Suprayitno (b), Imran Akhmad

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Corresponding Author
muhammad aditya prawira

Institutions
Postgraduate Students in Physical Education Medan State University

Abstract
In the research development of basic futsal passing techniques for athletes in the private junior high school extracurricular club in the city of Medan. This is a process used to develop and validate learning products. Research and development in this study used a development model for the subject of needs analysis in small groups of PahlawaNasional Junior High School of 10 athletes. Phase I trials, the subject of the trial was 20 people from the 57 Muhammadiyah Junior High School athletes in Medan. The purpose of this study: 1) Effective, meaning is completeness in increasing effectiveness or convenience for athletes in mastering training material. 2) Efficiency, meaning the completeness of learning assistance, where with minimal costs and time so that maximum results can be obtained in mastering basic passing techniques. 3) Interesting, meaning that it is a complete exercise that has an attraction so that athletes can be motivated to use it.

Keywords
Development, Futsal, Passing.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/wV8WhHpEGkaJ


DEVELOPMENT OF PETANQUE SPORTS POINTING AND SHOOTING EXERCISE MODEL
Hotma Doli Parlindungan, Sabaruddin Yunis Bangun (b), Imran Akhmad

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Corresponding Author
Hotma Doli Parlindungan

Institutions
Postgraduate Student in Physical Education
Medan State University

Abstract
The purpose of this study is to produce a pointing training model and shooting petanque sport, in addition to getting an overview of the implementation of pointing training and shooting of petanque sports currently for athletes, teachers and coaches of the petanque club and to facilitate athletes, teachers and coaches of petanque clubs in applying variations training, so that later it can be used to improve the effectiveness and efficiency of pointing training and shooting petanque sports. This research and development uses research & development (R & D) research methods from Borg and Gall. The subjects in this research and development are for group trials consisting of 10 North Sumatra athletes Pelatda Pra PON Papua Petanque Sports Branch and 8 petanque North Sumatra POMNAS 2019 Jakarta preparations and 30 athletes, teachers and petanque trainers consisting of 12 schools in North Sumatra. The instruments used in the effectiveness test of this training model are questionnaires, questionnaires and pointing and shooting assessment rubrics, this test is to find out the movement ability of athletes using rubrics / portfolios (process assessment). Analysis of research data using the t test with a significance level of 0.05. Analysis of data for pointing and shooting obtained an average value of pre-test 50.43 and post-test 75.57 comparison of t-count and t-table-188,500 <1,67065, significance (2-tailed) 0,000 with a significance level of 0 , 05 then H0 is rejected. Based on the analysis of the data it can be said that variations in pointing and shooting training for petanque sports for athletes, teachers and coaches of the petanque club developed are effective and can improve the results of pointing training and shooting petanque sports.

Keywords
Development, Model, Pointing, Shooting, Petanque

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/gGjzDxnrKw3R


Development of Poetry Writing Learning Module Assisted by Religious Songs for Junior High School UNIVA Medan
Hainur Anisa (a*), Khairil Ansari (b), Mutsyuhito Solin (b)

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Corresponding Author
Hainur Anisa

Institutions
Universitas Negeri Medan

Abstract
Development of teaching materials is done as an effort to improve learning outcomes and determine the material based on the context of the situation that exists in schools. Paradigms and perceptions that have occurred so far at the Madrasah Tsanawiyah PGA Univa Medan Project namely in developing a teaching material in the form of modules is still minimal, even if there is a form of teaching material used by teachers is still based on textbooks used by schools obtained from the government namely books from the Ministry of Education and Culture . The use of textbooks is one of the tools used by teachers or students as learning resources. Tracing the study of the development of teaching materials in the form of modules to be carried out, researchers conducted a preliminary study consisting of two steps, the first to conduct a field survey and the second to conduct a literature survey. The factor of student interest in learning is still low resulting in the majority of students experiencing difficulty in writing. Learning writing skills take a variety of forms. One of them is writing poetry. Expressing thoughts and feelings in free poetry. Poetry writing is a literary writing skill whose activities describe the contents of the soul, experience, and appreciation by using written language as a tool.

Keywords
development; teaching materials; poetry

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/2jc6eKYtEfny


DEVELOPMENT OF PROBLEM BASED LEARNING TOOLS TO IMPROVE VISUAL THINKING AND SELF EFFICACY OF SEVENTH GRADE JUNIOR HIGH SCHOOL STUDENTS
Meli Rama Yunita, Edy Surya, Edi Syahputra

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Corresponding Author
meli rama yunita

Institutions
Postgraduated Program of State University of UNIMED

Abstract
This study aimed to describe how: 1) the validity, practicality and effectiveness of learning materials using problem based learning, and 2) the improvemet of visual thinking ability and self afficacy against mathematics by using the learning materials. This type of research is development research. Development model used promblem based learnings development model which consist of ten steps. The research resulted products are lesson plan, teachers book, students book, students worksheet, tests visual thinking and self efficacy questionnaire. The first trial took place in class VII 1 and the second trial in class VII 2 SMP swasta RGM Besitang. Result of these research showed that : 1) learning materials were valid, both in content and construct validity, 2) learning materials were practical to be used, reviewed from validators assessment and students positive responses, 3) learning materials were effective, reviewed from mastery of learning and students activity and students positive responses, 4) increasing of students visual thinking ability was on medium category and 5) there was increase in students self efficacy against mathematics of trial 1 to trial 2.

Keywords
Developing Learning Materials, Problem Based Learning, Visual Thinking Ability, Student Self Efficacy

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/XmFytRTCZgv4


Development of Research Based Book On Mendel Genetics In Biology Major Universitas Negeri Medan
Naimatussyifa Daulay(a*), Tumiur Gultom (b), Martina Restuati (b)

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Corresponding Author
Naimatussyifa Daulay

Institutions
a*) Biology Education Department
Postgraduate Program of Universitas Negeri Medan
Deli Serdang, Indonesia
syifalovato[at]gmail.com

b) Biology Education Department
Postgraduate Program of Universitas Negeri Medan
Medan, Indonesia
tumiurgultom[at]unimed.ac.id

c) Biology Education Department
Postgraduate Program of Universitas Negeri Medan
Medan, Indonesia

Abstract
The aim of the study was to produce a product in the form of a textbook based on research about Mendel genetics on Drosophila melanogaster. The development model used in this study is the 4D model. The results of product validation by material experts amounted to 95,4%, the language expert was 84,37%, the learning design expert was 94,4%, expert layout was 85%. It can be concluded that the product can be used as an additional textbook in learning activities in the Genetic course and there is no revision.

Keywords
Textbook; 4D Development Model; Mendel Genetic; Drosophila melanogaster

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/TUNJdpnbZ8jk


Development of Science Teaching BooksBased on Fun Experiments for Early Childhood (5-6 year-olds) in the Kindergarten of Kutalimbaru Subdistrict, Deli Serdang Regency
Hestika Dewi Sitepu (a*), Rosmala Dewi(b), Wildansyah Lubis(b)

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Corresponding Author
Hestika Dewi Sitepu

Institutions
Program Pascasarjana Pendidikan Dasar Universitas Negeri Medan

Abstract
This research is motivated by the availability of textbooks which are not in accordance with the needs and circumstances of the childs living environment. Therefore, the introduction of science learning for early learners has not been applied optimally. The objectives of this study are: 1) to find out the level of decency in using a developing fun experiment based science textbooks for early learners (5-6 years old), 2) to find out the effectiveness of developing textbooks in improving cognitive abilities for children aged 5-6 years old. The subject in this study were group B students (amount of 36) in TK Islam Terpadu MTTQ School Kutalimbaru, academic year 2018-2019. The type of this research is Research and Development (R & D). The development of textbooks is based on a research on the development of 4-D (Four D Models) in accordance to Thiagarajan which includes 4 stages which are, defining stage, designing, developing, and disseminating. The results of the study showed that (1) the level of decency of the fun experiment-based science textbooks based on: a) the results of validation on the contents of the developing textbooks based on the material expert has been listed as Very Good. B) practical results from the teachers stating that all the teachers need a fun experiment based textbooks in the learning process because the book provided is not only for students but it also offers guides in form of teacher books. (2) the effectiveness of the developing textbooks showed that childrens cognitive skills after using the fun experiment based textbooks are higher than using only magazines and posters as learning material.The inital average score of the children were 50 and the final test result increases to 75.50. This proves that there has been an improvement in childrens score for cognitive development by 25.50.

Keywords
Textbooks; Experiment-based; Cognitive Ability

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/Z3j7LXFAwpQ6


Development of Student Worksheets Based on Problem Based Learning to Improve Students Critical Thinking Ability
Rizki Aulia Elissa, Reh Bungana Boru Perangin Angin, Dede Ruslan

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Corresponding Author
Rizki Aulia Elissa

Institutions
Unimed

Abstract
This study aims to: (1) produce a problem based learning based worksheet that is suitable for thematic learning in grade 5 of elementary school; (2) knowing the students critical thinking skills by applying the participants worksheets in the class. his student worksheet is compiled using the 4D model of Research & Development. Data retrieval research was conducted at SDN 101877 Tanjung Morawa. The research phase is define, design, develop, and Disseminate. The level of feasibility of student worksheets is obtained from expert validators and practitioner validators analyzed. After being validated and revised, the product is tested on a limited basis on students. The results of the trials were then analyzed to determine the feasibility of the worksheet of students from the perspective of students. Extensive tests are conducted after making improvements from the results of limited trials. The final results of the extensive test in the form of pretest and posttest values were then analyzed and obtained a standard gain value of 0.87 in the high category.

Keywords
Worksheets Development, Problem Based Learning, Critical Thinking Ability

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/tvHhrBZCgXQ7


Development of Table Tennis Game Rules Through Modification of The Game Rules Models "Ams 32" in Class VIII Middle School Students
Amal Syahril Sihombing, Rahma Dewi, Suprayitno

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Corresponding Author
amal syahril sihombing

Institutions
Post Graduated University of Medan

Abstract
This study aims: (1) Provide an alternative table tennis learning model; (2) Increase the spirit of play; (3) Enriching student movements; (4) Improving effective student movements; (5) Provide input to sports and health physical education teachers for table tennis learning material. Subject collection techniques were purposively Cluster Random Sampling in Class VIII Middle School Students. The data to be used are qualitative data obtained as a whole from the results of questionnaires and portfolios, then it is changed using quantitative data, then made in the form of criticism or input from experts verbally or in writing for product revision materials and research will transform quantitative data into qualitative. Instruments that will be used in developing products are data, observation, interviews, questionnaires. Data analysis techniques used quantitative descriptive analysis techniques with percentages. The results of the study show that: (1) Development of the rules of table tennis game through modification of the game regulation model, students can learn effectively and efficiently so that the problems so far in school learning are due to deficiencies or problems with infrastructure can be modified in the field; (2) Modified game regulation model is expected so that students in learning table tennis game material with rules that can actually be modified according to regulations that have been tested from small groups and large group trials.

Keywords
modification, game rules, table tennis

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/Gb2yDBL6pPNR


DEVELOPMENT OF TEACHING MATERIALS BASED ON BATAK TOBA CULTURE TO INCREASE THE ABILITY OF MATHEMATICAL PROBLEM SOLVING
Chrismanto Purba (a*), Edy Surya (b), Mukhtar (b)

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Corresponding Author
Chrismanto Purba

Institutions
a)Faculty of Magister Mathematical Education, State University of Medan, Jl. Willem Iskandar, Medan, North Sumatera, Indonesia
*chrismanto12purba[at]gmail.com
b) Faculty of Magister Mathematical Education, State University of Medan, Jl. Willem Iskandar, Medan, North Sumatera, Indonesia

Abstract
The aim of this study is to develop a product of teaching material based on batak toba culture that meet valid, effective and pratical citeria. The teaching material developed that is: teacher book, student book, and workksheet of student for improve the ability of mathematical problem solving on the topic of Systems of Linear Equation in Three Variables and subjects of this study were students in the tenth grade of SMA Markus Medan, North Sumatera. The type of research used is development research using the development of dick and carey models. Where the stages of this study consist of 10 stages. The results of this study indicate that teaching materials based on batak toba culture developed meet valid criteria. Teaching materials developed also meet practical criteria based on expert opinion, responses of students and teachers who state teaching materials can be used easily. Teaching materials based on batak toba culture developed meet the effective criteria with the completeness of student learning outcomes classically in the trial-I, which is 30 students (85.00%) completed from 30 students, while in the trial-II, 30 people students (85.00%) completed from 30 students; (2) student activities in all aspects observed at the ideal time tolerance set, and the average value of the ability of teachers to manage learning in trial-I is 3.12 and in trial-II is 3.22 with good category; and (3) the positive response of students in trial-I was 91.15% and in trial-II reached 95.00% students responded positively to the components of teaching materials and learning activities. The mathematical problem solving abilities of students taught using teaching materials developed based on batak toba culture experienced an increase, namely in the first trial of 80.38% of students who completed, while in the second trial 76.22% of students completed with an increase of 4, 12%.

Keywords
Teaching materials, Culture , Problem solving.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/Euq9XWrhQpbe


DEVELOPMENT OF TEACHING MATERIALS BASED ON GUIDED DISCOVERY LEARNING METHODS TO INCREASE MATHEMATICAL PROBLEM SOLVING OF HIGH SCHOOL STUDENTS
Rina Ananta Sumawardani Sitepu (a*), Pergaulan Siagian (b), Yulita Moliq Rangkuti (b)

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Corresponding Author
Rina Ananta Sumawardani Sitepu

Institutions
a) Faculty of Magister Mathematical Education, State University of Medan, Jl. Willem Iskandar, Medan, North Sumatera, Indonesia
*sitepusumawardani[at]gmail.com
b) Faculty of Magister Mathematical Education, State University of Medan, Jl. Willem Iskandar, Medan, North Sumatera, Indonesia

Abstract
The aim of this study is to develop a product of teaching material based on guided discovery learning methods that meet valid, effective and practical criteria. The teaching material developed that is: student book, lesson plan, and workksheet of student for improve the ability of mathematical problem solving on the topic of Systems of Linear Equation in Three Variables [SLETV] for the tenth grade of High School. The type of research used is development research using the development of dick and carey models. Where the stages of this study consist of 10 stages. Try out conducted at first tenth grade science and social study as much 26 people in SMA Palapa Binjai. The results of this study indicate that: (1) The validity of teaching material of according to the expert team is valid; (2) Teaching material meet the practical criterion, that is teaching material are implemented very well, students give a positive response to teaching material, and teachers respond well to teaching material; (3) Teaching material meet the effective criterion that is complete of klasikal reach 96.15%, the ability of the teacher to manage learning obtained an average of 4.24 good categories and the learning time is not much different from the usual learning time; and (4) There is an increase the ability af mathematical problem solving using teaching materials based on guided discovery learning that is equal to 13.07 points from trial I to trial II. In addition, for the four indicators the ability of problem solving also increased, which were 5.38 points, 13.06 points, 18.75 points, and 22.84 points.

Keywords
Teaching materials; Guided discovery learning; Mathematical problems solving.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/GKYgF7HVmNzB


DEVELOPMENT OF THE AUTHENTIC DEVICE EXPOSITION TEXT BASED ON HIGHER ORDER THINKING SKILLS (HOTS) IN CLASS X STUDENTS OF BANDAR BENER MERIAH 1 HIGH SCHOOL
Yuli Novita Sari, M. Oky Fardian Gafari, Isda Pramuniati

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Corresponding Author
Yuli Novita Sari

Institutions
Postgraduate Student, State University of Medan, Medan
yulinovitasari44[at]gmail.com. Jln. Setia Jadi No.46A
Medan Perjuangan, 20232, Indonesia
Department of Language and Art, State University of Medan, Medan.
Department of Language and Art, State University of Medan, Medan

Abstract
The learning process and assessment instruments provided have not been oriented to developing high-level thinking skills in students. This study aims to describe the process of developing HOTS-based authentic exposition text assessment tools in class X of Bandar Bener Meriah 1 High School; describing how feasibility The tool for authenticating HOTS-based exposition text, and describing student learning outcomes using the HOTS-based authentic exposition text tool. This research refers to the development model of Borg & Gall. The results showed that: (1) the development of HOTS-based authentic exposition text assessment tools was based on research and preliminary information collection, planning, initial product development, design validation and evaluation, product revisions, assessment and language and student teacher suggestions, revisions, individual trials , revisions, small group trials, revisions, limited field trials, revisions to valid and feasible products; (2) the average percentage of all sub-components from the validation of design experts is 81% with the criteria of "very good". The average percentage of all indicators from the results of expert evaluation validation for the description form instrument was 95.7%, for the multiple choice instrument was 94%, and for the psychomotor instrument was 86.83%. All evaluations of evaluation experts are in the criteria of "very good". The results of teacher responses have a total percentage of an average of 88% with the criteria of "very good". The results of the response of students were declared feasible and fulfilled their needs with the overall criteria of "very good"; and (3) the effectiveness of the HOTS-based authentic exposition text assessment tool obtained an average of 81.2. It was concluded that the ability of students to experience a significant increase was high and reached of minimal completeness criteria as expected.

Keywords
Authentic Assessment, Exposition Text, Higher Order Thinking Skills

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/AKuVGnBrZ2x7


DEVELOPMENT OF THE PROCESS EVALUATION MODEL IN INTEGRATED IPS LEARNING BASED ON 2013-CURRICULUM
N Suraiya; MOR Maulidian; Nurmasyitah

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Corresponding Author
Muhammad Okta Ridha Maulidian

Institutions
Universitas Syiah Kuala, Banda Aceh 23111, Indonesia

Abstract
The research aims to develop a process evaluation model in Integrated IPS learning at Junior High School based on the 2013-Curriculum. This research development uses a method developed by Borg and Gall (1983). Subjects involved were teachers, principals, and students, who came from junior high schools in several districts/cities in Aceh, including Banda Aceh, Aceh Besar, Bireuen, Aceh Tengah and Aceh Barat. Data was collected using a questionnaire and observation sheets. Development has been carried out in 3 stages, (1) Pre-Model Development (2) Model Development Phase and (3) Implementation (Model Testing). This testing model has been carried out in two stages, with the number of subjects increasing each stage. The Limited Test, has been conducted at 2 schools in Aceh Besar and Banda Aceh, with 4 social studies teachers, 2 school principals and 50 students. The Extended Test, has been carried out at 4 schools in Aceh Besar, Bireuen, Aceh Tengah, Aceh Barat, with 12 social studies teachers, 4 school principals and 200 students. The results of the study produced a "Process Evaluation Model" in Integrated Social Studies learning in junior high schools, including; Evaluation Procedures, Evaluation Guidelines, and Evaluation Instruments. Based on the experimental results of the model, very good, comprehensive, practical, economical categories were obtained.

Keywords
Process Evaluation, Integrated IPS Learning

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/rJcfuP2hmq7D


DEVELOPMENT OF THE TRIGONOMETRY MODULE BASED ON CONSTRUCTIVISM
Yusmarni, Hendra Bestari, M Kukuh

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Corresponding Author
Yusmarni Yusmarni

Institutions
UIN Sulthan Thaha Saifuddin Jambi

Abstract
Abstract. This study aims to develop constructivism-based trigonometric modules that the aspects of validity, practicality and effectiveness. The product of this development is a constructivism-based trigonometric module. This module contains aspects related to constructivism-based trigonometric material for students. This type of research is development research. This study uses the Plomp model which consists of three phases, the preliminary research, prototyping phase, and assessment phase. The preliminary research phase needs analysis, analysis of student characteristics, curriculum analysis, concept analysis, and analysis of existing modules. The prototype phase, constructivism based trigonometric modules are designed, then formative evaluations are carried out to determine validity, and the practicality of the product in the form of modules. The assessment phase an assessment was carried out with practicality and effectiveness tests. Data effectiveness is obtained from problem solving abilities. The results showed that the trigonometric module developed was valid and practical. As well as mathematical problem solving capabilities are classified as effective based on KKM.

Keywords
Keywords: Plomp model, constructivism, trigonometric modules

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/gH6QctqFbkx3


Development of Thematic Teaching Materials Based on Local Culture at the Fourth Grade of Primary Schools in North Padang Lawas District
Rahimul Harahap(a*), Sugiharto(b), Waminton Rajagukguk(c)

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Corresponding Author
Rahimul Harahap

Institutions
State University of Medan, Street Willem Iskandar Pasar V Medan 20221, North Sumatra - Indonesia, Tel: 6261-6613365

Abstract
Rahimul Harahap, Development of Thematic Teaching Materials Based on Local Culture at the Fourth Grade of Primary Schools in North Padang Lawas District. Thesis. Medan: Postgraduate Program, Universitas Negeri Medan, 2019. The purpose of this study was to develop thematic teaching materials based on local culture on theme 6 namely My Ideals of sub-themes 2, My Great Ideals. This type of research was development research (R & D). The research model used was the research design model for developing 4-D (Four D Models), consisted of four stages, namely the definition, design, develop and disseminate by Thiagarajan. The subjects of this study were the fourth grade students of SDN 103014 Batang Baruar Julu, SDN 101130 Purba Sinomba and SDN 100930 Sibatang Kayu totaling 72 students and objects of thematic research based on local culture. The instruments used were validation sheets, student responses, and learning outcomes tests. The results showed that: (1) the instructional materials developed were valid to use, (2) the instructional materials developed were considered to be effective in terms of classical student learning outcomes. It was suggested that local culture-based thematic teaching material was a tool to assist in the process of delivering learning, the existence of teachers was still very much needed as a facilitator and students remain actively involved in the learning process.

Keywords
Development of Teaching Materials;Local Culture; Learning Outcomes.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/axKtq72wGcTX


Development of Training Aids (Remote Control and Headset) for Tunanetra Sprint Atletes
JONI NABABAN, NOVITA, ALBADI SINULINGGA

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Corresponding Author
JONI NABABAN

Institutions
Universitas Negeri Medan

Abstract
Almost all disability sports are carried out manually, so that every exercise issue, both in terms of equipment and exercise evaluation is done manually. What is now is the time to find a solution for every problem must be fast, careful, and precise. The problem that often occurs is the problem of special assistance for athletes or often called a guide for blind athletes. With almost the influence of the guide in the process of training and competition when the guide is in poor condition or is sick, it will greatly disrupt the training process. The obstacle faced when being a guide is communicating technical exercises with tools, kolaburasi and ekselarasi with athletes, and if there is a disruption in health or injury to the leg muscles will not allow accompanying athletes training. All problems faced step by step can be overcome, and all of them are done manually so that it takes a long time. But the problems that occur remain an obstacle so that it is not optimal when doing exercises (kolaboratation, ekselerasi, communication at the time of training in the form of movement codes and sounds). This technology is expected to act as a companion eye which can give a warning if something goes wrong in the safe position of the Blind. At first the position of the visually impaired athletes hand. With the use of remote control the athlete is free to do the exercises and techniques that have been mastered without worrying about the escort runner (guide). At first the blind athletes when doing running exercises athletes will hold the companion runners rope and when starting the movement, they must be able to collaborate movements, if not, the exercise will be hampered. When using a remote control, blind athletes freely carry out collaborative motion without thinking of the motion collaboration carried out by the companion runner. This is the case with movement acceleration, in athletes the accelerated sprint is a factor that must be considered. In training athletes blind Sprints are accompanied by escort runners, when running runners do acceleration movements and companion runners must be able to accelerate together, and in balance when the acceleration between athletes and companion runners fails, the training results are not maximal. With remote control, the blind sprint athlete performs acceleration according to his abilities without having to worry about escort runners.

Keywords
Remote Control, Headset, Athlete, Sprint, Tunanetra

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/QCfd2Guh7yzL


DEVELOPMENT OF VOLLEY BALL PASSING MATERIAL LEARNING MODEL IN STUDENTS OF SD IN KOTA MEDAN
AYUMI ADETYA, AMIR SUPRIADI, TARSYAD NUGRAHA

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Corresponding Author
AYUMI ADETYA

Institutions
PENDIDIKAN OLAHRAGA UNIVERSITAS NEGERI MEDAN

Abstract
These studies are developmental studies that aim to produce learning model products. The subjects of the small group trial were 24 students of Public Elementary School 060927 Medan, the subjects of the large group trial consisted of 44 students from the Public Elementary School 060928 Medan. The ultimate goal of this development research is to produce a product in the form of a learning model in the material passing under volleyball, so that it can help the learning process so that student learning can be more effective, efficient, and interesting. In particular there are a number of objectives including: 1) Developing and implementing learning models in elementary school volleyball learning. 2) To obtain in-depth information about learning models in improving volleyball learning outcomes on volleyball. 3) Obtain empirical data about effectiveness, efficiency and attractiveness as a result of developing a learning model in volleyball learning.

Keywords
Learning Model, Lower Passing, Volleyball

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/4FXrP9tDJpVx


Development of Volleyball Smash Aid Media for FIK Students in Medan State University in 2019
Aris Hadiana, Sanusi Hasibuan, Amir Supriadi

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Corresponding Author
Aris Hadiana

Institutions

Abstract
When this research was conducted after the revision of the proposal seminar and validation test, it was estimated in July 2019. Then the place of research was conducted at the Medan State University Faculty of Sports Sciences. In media development research, smash tools are a process used to develop and validate learning products. Research and development in this study uses a Research & Development (R & D) development model consisting of ten steps. Targeted clients or users who were targeted in the study of the development of instructional media on the mastery of volleyball smash techniques in third semester recreational health physical education majors in recreational health physical education. For small trials 20 students were chosen (randomly), and for large trials 40 students were chosen (randomly). The selection of target clients in small and large trials is based on random sampling of students taking volleyball courses in the 2018/2019 school year. The conclusion is the creation of smash tools that have been developed from smash aids that have already existed in volleyball learning, as input to lecturers and physical education teachers in increasing students learning motivation as well as developing students abilities to be able to integrate science and technology and learning.

Keywords
Aids, Smash, Volleyball

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/H2R9wWeKcZ6U


Devepolment of Two-tier Multiple Choice Instrument to Measure Higher Order Thinking Skills
Rifka Annisa Girsang (a*). Wawan Bunawan (b). Rita Juliani (c)

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Corresponding Author
Rifka Annisa Girsang

Institutions
Physics Education, Post Graduate, Universitas Negeri Medan
Jalan Willem, Medan, Indonesia

Abstract
The study aims to develop Two-tier Multiple Choice (TTMC) test to measure students Higher Order Thinking Skills (HOTS) in material Momentum and Impulse to standard qualifications of good test based in validity, reliability, difficulty index, discrimination index and effectiveness distractor. The type of research is developmental research, using the ADDIE model. The data analysis technique used is qualitative and quantitative technique. The results of this study based on qualitative analysis showed that quality of the test questions was very good with a percentage of validity of 91,33%. Quantitative analysis of the quality of the TTMC test is good. Analysis of 27 items in the small group trials showed test obtained 24 items received and 3 items were rejected. The large group test was obtained: (1) 19 valid items (71%), 5 invalid items (21%). (2) The test having enough reliability is 0.587. (3) 3 (13%) easy items, 12 (50%) medium items and 9 (38%) difficult items. (4) Discrimination index of the questions was obtained by 14 (58%) questions in the excellent category, 5 (21%) questions in the good category and 5 (21%) questions in the bad category. (5) 19 (79%) were effective items and 5 (21%) were ineffective items. Items received were 12 (50%) questions, 7 (29%) items revised and 5 (21%) items rejected.

Keywords
Development, Two-tier Multiple Choice, Validity, Reliability

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/aZ3bXRA4YdFN


DIFFERENCE OF IMAJINARY EXERCISE, REAL EXERCISE AND IMAJINARY TRAINING AND REAL EXERCISE COMBINATION ON INCREASING FREE THROW RESULTS BASKETBALL IN MEDAN-1 STATE HIGH SCHOOL
Abdul Latif Rusdi, Agung Sunarno, Budi Valianto

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Corresponding Author
Abdul Latif Rusdi

Institutions
Master in Physical Education Unimed

Abstract
ABSTRACT ABDUL LATIF RUSDI, Differences in the Effect of Imaginary Exercise, Real Exercise, and Combination of Imaginary and Real Exercise Exercises on Increasing the Results of Free Throw of Basketball in Medan State-1 High School. Medan State University Postgraduate Program 2019. This study aims to determine the differences in the effect of imaginary training, real training, and the combination of imaginary and real training exercises on improving the results of free basketball throw in Medan State High School 1. The difference in the effect of this exercise was examined by 30 trainees. Then they were divided into 3 groups, each group consisting of 10 people. Division of groups using matching by pairing techniques. The first group was given an imaginary exercise treatment, the second group was given a real training treatment and the third group was given an imaginary and real combination exercise. All three groups were given treatment for 6 weeks. The results showed that (1) There was no difference in the effect of imaginary exercises with real practice, (2) There was no difference in the effect of imaginary exercises with imaginary and real combination exercises, (3) There was no difference in the effect of real training with a combination of imaginary and real exercises 4) There is the influence of imaginary training, real practice, and a combination of imaginary and real practice on increasing the results of basketball free throws.

Keywords
Free Throws, Imaginary Exercises, Real Training, and Combination of Imaginary Exercises and Real Training.

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/KpjLP6YbM4uT


Difficulty Analysis in Learning Physical Education in Children with Mild Impairment in Binjai City SLB
Anggun Lestari Tanjung, Albadi Sinulingga, Nurhayati Simatupang

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Corresponding Author
ANGGUN LESTARI TANJUNG

Institutions
Postgraduate Program, Medan State University

Abstract
The approach of this research is carried out qualitatively, meaning the research procedure that produces descriptive data in the form of words from people or observed behavior. The research subjects were physical education teachers in the Binjai City SLB and a number of mentally disabled students. This is because penjas teachers and students are people who have enough information as the main informant. The main informant was the subject who experienced and supported the implementation of the physical education learning process at the SLB in Binjai City. Then supported by the subject of the principal and parents. So the number of research subjects is 8 people. The object of research in this paper covers the study of difficulties in physical education learning in mentally disabled children. The study was conducted at the location in Binjai SLB and SDLBN 027701 Binjai so that the speakers were easier to conduct interviews and observations. The focus of the problem in this study is on the difficulties that occur in physical education learning in mild mentally retarded children in Binjai City SLB. This study aims to obtain a comprehensive picture of the process of implementing physical education in mild mentally retarded children in Binjai City such as: 1) To describe the analysis of the implementation of physical education in mild mentally retarded children in Binjai City. 2) To describe the difficulties in implementing physical education can occur in mildly retarded children in Binjai City. Keywords: mental retardation, physical education, adaptive physical education.

Keywords
mental retardation, physical education, adaptive physical education

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/pqDv7HREac3d


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