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Abstract Topic: Curriculum, Research and Development

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THE DEVELOPMENT OF LEARNING MEDIA FOR FOURTH GRADE PRIMARY SCHOOL USING ADOBE FLASH
JIMMI APUL MARINGAN MANALU, HIDAYAT, ASIH MENANTI

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Corresponding Author
Jimmi Apul Maringan Manalu

Institutions
UNIVERSITAS NEGERI MEDAN

Abstract
The study produces appropriate learning media where it might be usefull for students on the fourth grade. And the theme is" My Country has beauty in united". The autoriused certain models to support this study that are Thiagarajan Model, et al, namely the 4D model. The subject of this research consits of three expert validators (design experts, media experts, and material experts), and then there are 3 teachers and 130 students on there fourth grade Santa Maria. Whereas the object in this study use Adobe Flash Based Learning Media in Theme 7 of Subtema 3 " My Country has beauty in united ". The Adobe flash player media has been developed to be used as alternative 2013 curriculum. Based on results, the score of media are validation 95%; learning design 94%, material validation 86%, teacher responses 85%; and than average student learning 79%.

Keywords
Learning media, Adobe flash

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/wtMpNZVHkbjv


The Development of Morphological Acquisition Among the Children 1.5-3.5 Years old
Rikha Tania (a*), Sumarsih (b), Berlin Sibarani (b)

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Corresponding Author
Rikha Tania

Institutions
a) English Applied Linguistic Study Program,Postgraduate School,State University of Medan, Medan, Indonesia
Jl. William Iskandar Ps.V, Kenangan Baru, Percut Sei Tuan, Kabupaten Deli Serdang, sumatera Utara
20221 *rikhatania[at]gmail.com 081223944240
b) State University of Medan, Medan, Indonesia

Abstract
The aim of this study is deals with the development of morphology acquisition among the children of 1.5 until 3.5 years old a.The objectives of the research were to find out morphemes are acquired by the children 1.5 until 3.5 years old.This research conducted by the qualitative research and the research design of this research is cross-sectional design.The data were obtained by the observation by recorded the utterances made by children in natural context.The data collected were analyzed by interactive models by Miles and Huberman and Saldana model.The subject of the research were 8 children of 1.5 until 3.5 years old and the research take 2 children from each age.The result of the research is the free morpheme has been produced in age 1.5 years old.Meanwhile there are different ability in acquiring bound morpheme.Firstly, child in age 1.5-2.0 has different ability in acquiring bound morphemes, secondly, child in age 2.1-2.5 has been able to produced suffixes and partikel, but there is different ability in acquiring prefix.Thirdly, child in age 2.6-3.0 has different ability in acquiring prefix and suffixes.And Fourthly, child in age 3.1-3.5 has been able to produced bound morphemes.

Keywords
Morphological acquisition, order, free morpheme,bound morpheme acquisition

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/kAMwg6jRFKpy


The Development of Teaching Materials Explanatory Text Based on Interactive Multimedia of Students Class XI SMA Negeri 1 Sunggal
Victorya Sianipar (1*), Biner Ambarita (2), Abdurrahman Adisaputera (3)

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Corresponding Author
Victorya Sianipar

Institutions
a) Postgraduate Program, State University of Medan, Medan, Indonesia
*victoryasianipar85[at]yahoo.co.id
b) Department of Indonesian Language and Literature Education

Abstract
This study aims to produce teaching materials explanatory text based on multimedia interactive of students class XI SMA Negeri 1 Sunggal. The product of teaching materials produced is CD interactive. The method used in Research and Development (R&D) method with ADDIE development model. The trials carried out were expert trials or product validation by media and material experts, field practitioner trials conducted by Indonesian teachers, limited trials conducted on small groups as product users, field trials involving subjects 32 users of class XI MIA 1. The results of this study indicate that (1) the percentage of feasibility of teaching materials as much as 78,1% of appearance and 83,9% programming by media experts, 82,8% content and 83,9% by material experts in the category of very feasible, (2) 55,55% of teachers and students recognize interactive multimedia and 44,44% of teachers and students do not recognize interactive multimedia; 38,88% of teachers and students had used interactive multimedia in learning, 61,11 % of teachers and students had never used interactive multimedia in learning; 97,22% of teachers and students stated that interactive multimedia is needed in learning activities in the classroom and 0,027% of teachers stated that they did not need interactive multimedia, (3) the pretest of students when utilizing textbooks containing images in the book as their media reached 2350 with an average of 73,43% with sufficient criteria, the posttest results after using PowerPoint 2010 interactive multimedia based teaching materials obtained a value of 2725 with an average of 85,15%.

Keywords
development; teaching materials; explanatory text; based on multimedia interactive

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/VRv9jUzGJFmb


THE DEVELOPMENT OF TRADITIONAL GAMES TO IMPROVE THE BASIC MOTOR LEARNING IN GRADE IV STUDENTS OF SD NEGERI 056000 MEDAN ACADEMIC YEAR 2018/2019
Khoirul Fiqry Batubara (a*), Indra Kasih (b), Muhammad Irfan (b)

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Corresponding Author
BATUBARA KHOIRUL FIQRI

Institutions
UNIVERSITAS NEGERI MEDAN, JLN WILLEM ISKANDAR PASAR 5, NORT SUMATERA UTARA

Abstract
ABSTRACT In traditional game development research to improve learning result of basic running motion in fourth grade elementary school this is a process used to develop and validate learning product. The research and development in this study uses the Research & Development (R & D) development model. The traditional game development research to improve the learning outcomes of the elementary school running motion consists of three stages, with the design steps of explanation and aligned with the objectives and actual research conditions.

Keywords
Traditional game, basic motion run

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/H2kgf8rpChDd


The Development of Virtual Laboratory-Based Learning Media of Biology on The Topic of Bacterial For High School Students
Lailtusysyifa, Idramsa, Martina Restuati

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Corresponding Author
Lailatusysyifa -

Institutions
UNIMED

Abstract
This study aims to find out the level of advisability of Virtual Laboratory based learning Media of biology on the topic bacterial and to determine the effectiveness of the media developed on the student learning outcomes. This research method is R & D (Research and Development) which uses the Borg and Gall model. The results of percentage score in average from the material experts, media experts and instracsional expert ware 90,25% and it was categorized as extremely good, 89,66 % it was categorized as extremely good, 90,91 % it also was categorized as extremely good. The result of response estimation from three biology teachers received an average score of 4,39 and it was categorized as extremaly. The results of individual trials on the learning media developed are in good categorized an average score of 4,19. The results of small group trials on the learning media developed it was categorized good with an average value of 4,22 and subsequently the result trials of limited group to the learning media developed it was categorized as good with average value of 4,26. The sample consists of two classes, class X MIPA 3 amounts 26 students treated as the control group and class X MIPA 2 amounts 25 students treated as the experimental group as well. The average value of control class learning outcomes is = 80,38 and the average learning outcames of the experimental class is = 90,80. The results of hypothesis trial showed that ware significant differences between the control class and the experimental class with sig. (2 tailed) of ,000 < 0,05, that means students learning outcomes with virtual laboratory media are greater than the learning outcames using the pawor point media.

Keywords
Media Development, Virtual Laboratory, Bacteria

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/48XURFcPVDtN


The Development of Web-Based Learning Media on Economic Subject in SMA Negeri 3 Banda Aceh
Amiruddin Universitas Syiah Kuala: Dept Economy Education Banda Aceh, Indonesia Amiruddin.eko@gmail.com. Nana Suraiya Universitas Syiah Kuala: Dept Economy Education Banda Aceh, Indonesia nana@unsyiah,ac,idJuwita Ulfa Universitas Syiah Kuala: Dept Economy Education Banda Aceh, Indonesia juwitaulfa03@gmail.com

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Corresponding Author
Nana Suraiya

Institutions
SyiahKuala University Banda Aceh Indonesia

Abstract
This research has a focus on problem solving related to web based learning media which developed for the economic subject. The aim of this research was to develop and design the web-based learning materials in order to measure the properness on economical subject in SMA Negeri 3 Banda Aceh. This research was the kind of Research and development research which guided by using ADDIE research model. There was analysis stage which conducted to analyze the students difficulties on economic subject. The stages started by designing the web based media. Right after the media development has done, the research went to the next step by measuring the material and validation which conducted by a professional validator. In this research, the validator consisted of economic subject teacher, 2 professional media validators and an economic lecture as a validator for teacher and students questionnaire feedback. The implementation conducted to students in class 11 IPS 1 which consisted of 24 students and class 11 IPS 2 which consisted of 28 students. The evaluation was needed to find out and measure the given feedback related to web based learning which handed out to students and teachers. The feedback questionnaire also showed the positive response which could be categorized as decent. The students responses related to the given web based learning materials were measured based on the field test. Furthermore the feedbacks result related to the web based learning media was also show the positive responses which categorized as very good. Overall it can be concluded that web based learning media on economic subject was worth to be applied as future web based learning media

Keywords
Learning Media, Web, Economic

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/JchUNRMk8Y2r


The Effect of Inquiry Learning Model on Students Science Process Skills
Siska Evriani Depari, Hasruddin, Wawan Bunawan

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Corresponding Author
Siska Erviani Depari

Institutions
UNIMED

Abstract
Inquiry models are commonly used to assess students problem solving and discovery abilities. However, there are several resistance to Inquiry syntax that can improve students science process skills. The purpose of this study was to determine the Inquiry model of students science process skills. This study is a quasi experimental research using samplings technique, where IVA class as experimental class I, IVB II as experimental class II, and IVC as control class. Data analysis techniques using covariate analysis (ANACOVA) using by SPSS 23.0 for windows applications and data collection using multiple choice test. Based on hypothesis test with P <0.05 then Ho is rejected and Ha accepted where this means there is significant influence on the application of model Inquiry with average value is 88.20. Its means that Guide Inquiry more positively than Modified Inquiry 77.20, and Direct instruction model (average value 70.60) to the students science process skill.

Keywords
Inquiry Learning, Direct Instruction, Science Process Skill

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/HtWjdFKZ29xG


THE EFFECT OF LEARNING STRATEGY AND LOCUS OF CONTROL TOWARD LEARNING OUTCOMES BY CONTROLING PRIOR KNOWLEDGE
Parulian Sibuea, Abdul Muin Sibuea, and Sahat Siagian

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Corresponding Author
Parulian Sibuea

Institutions
lian.sibuea[at]yahoo.com
Universitas Negeri Medan

Abstract
The objectives of this research was to determine the effect of learning strategies (Contextual Teaching learning (CTL) and expository learning) and locus of control on learning outcomes, after controlling prior knowledge. This research conducted at Air Putih 1 High School, North Sumatera during August to October 2016, and used a quasi-experimental method with a 2x2 factorial. The participants were 48 students were devided into two treatment classes. Data analysis was Analysis of covariate (ANCOVA) with significance level 0,05. The result indicate that, (1) students learning outcomes who uses contextual learning strategy is better than expository learning after controlling prior knowledge, (2) there was an interaction effect between learning strategy and locus of control after controlling prior knowledge, (3) students who have a more precise of internal locus of control is taught with contextual learning strategy after controlling prior knowledge,(4) expository learning strategy more effective for students who have external locus of control after controlling prior knowledge.

Keywords
knowledge, CTL

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/RuqBkPpGCafn


The Effect of Organizational Culture, Achievement Motivation and Job Satisfaction on the Performance of Teachers of SMP Negeri in North Tapanuli
Torus Manuntun

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Corresponding Author
Torus Manuntun Nababan

Institutions
UNIVERSTIAS NEGERI MEDAN

Abstract
ABSTRACT Torus Manuntun. NIM 8176132017. The Effect of Organizational Culture, Achievement Motivation and Job Satisfaction on the Performance of Teachers of SMP Negeri in North Tapanuli. Thesis Educational Administration Study Program. Postgraduate Program, State University of Medan, 2019. This study aims to determine, The Effect of Organizational Culture on Achievement Motivation, Organizational Culture on Job Satisfaction, and the Effect of Organizational Culture, Achievement Motivation and Job Satisfaction on Performance, Teachers of Public Middle Schools in North Tapanuli Regency. The research method used is a quantitative method and a path analysis approach. The population is all 2018 PNS teachers as many as 614 teachers. Total sample of 222 teachers (according to Isaac and Michaels table). Before testing the hypothesis, the analysis requirements test is done, namely the Data Normality Test and Linearity Test. The research findings show that organizational culture has a direct positive effect on achievement motivation, organizational culture has a positive direct effect on job satisfaction, organizational culture has a positive direct effect on performance, achievement motivation has a positive direct effect on performance, and job satisfaction has a positive direct effect on performance. Based on research findings the greatest influence on performance is Achievement Motivation, then Organizational Culture and Job Satisfaction. So, to improve the performance of teachers of State Junior High Schools in North Tapanuli Regency can be done by increasing the Teacher Achievement Motivation, Organizational Culture and Job Satisfaction. Keywords: Organizational Culture, Achievement Motivation, Job Satisfaction, Performance.

Keywords
Organizational Culture, Achievement Motivation, Job Satisfaction, Performance

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/8FZqhdmHp7gT


THE EFFECT OF SMALL SIDED GAMES TRAINING TOWORD IMPROVEMENT OF BASIC SOCCER TECHNIQUES AT PERFECT UNIMED SOCCER SCHOOL STUDENTS
Fadly Reza Siregar (a*) Budi Valianto (b) Nurhayati Simatupang (b)

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Corresponding Author
FADLY REZA SIREGAR

Institutions
a) Universitas Negeri Medan Jalan William Iskandar Pasar V
b) Postgraduate Sports Education Program

Abstract
Small sided games is a game that played a smaller court and fewer players than the real game. The research aimed to know about effect of small sided games toward improvement of basic soccer techniques to perfect unimed soccer school student at the age 14 to 16 years old. The research is an experimental research. The design used in this research is design randomized control group pretest and posttest. Sample in this research are all the perfect unimed soccer school students age group 14 to 16 years old which amounts 48 students. The sampling techniques used in this research is total sampling. The data collection tehniques used test. The instrument used soccer skill test for soccer school from Ardi Nusri with a validity level of 0,700 for score and 0,775 for time, while reliabilty 0,915 for score and 0,882 for total time. Data analyse techniques used T test through prerequisite of normality test and homogenity test. Based on theoretical studies and research journal, small sided games training can improve basic techniques of perfect unimed soccer school student age 14 to 16 years old. It can be concluded that there is a siqnificant effect of small sided games toward the improvement of basic soccer tecniques to perfect unimed soccer school student age 14 to 16 years old

Keywords
Small Sided Games, Basic Football Techniques, Perfect Unimed Soccer School

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/jm3DRg8zyaqH


The Evaluation in Implementing the Curriculum of 2013 in Sport and Health Education Subject in State Junior High School in Percut Sei Tuan sub-district in academic year 2017/2018
Dedi Asmajaya ; Agung Sunarno ; Sanusi Hasibuan

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Corresponding Author
dedi asmajaya

Institutions
Universitas Negeri Medan

Abstract
The purpose of the study was to find out 1) how it was implemented, 2) constraints, and 3) what are the steps in the constraints of implementing K13 in the Public Junior High School in Percut Sei Tuan District. The study used a combination approach, carried out on 8 state junior high schools in the sub-district, with a sample of 15 PJOK teachers and 15 VII grade students. Data collection techniques were distributed questionnaires to teachers and students, interviews and documents were given to the heads of education, supervisors and 8 Principals of Public Junior High School, which took place from October 2017 to November 2018. Research results 1) Implementation of K13 students obtained context 75.56%, input 76.67%, process 78% and product 72.5%. The teacher obtained a context of 80%, input 79.33%, process 75.33% and product 74.79%, overall results in students 75.87% (good category) and teachers 77.37% (good category). 2) On average 22.88% there are still obstacles; sarpras is not supportive, scientific learning is not appropriate, implementation of k13 has not changed significantly, lack of understanding of the use of e-report cards, learning media is less attractive and assessment applications are still lacking. 3) To overcome this, K13 socialization and training have been carried out thoroughly, K13 in-ment assistance, formation of KKG / MGMP by Principals and report assessment training. Conclusions in this study using CIPP evaluation as a whole 77.37% (good category), but still have to be given more rigorous training and supervision.

Keywords
Evaluation , Implementing Curriculum of 2013 and Physical Education Evaluation

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/XP9CFm6pQMK8


THE INFLUENCE OF SYMBOLIC MODELING TECHNIQUE GUIDANCE SERVICE AND GROUP GUIDANCE SERVICE FOR ACHIEVEMENT MOTIVATION BASED ON ANXIETY LEVELS IN THE PHYSICALLY CHALLENGED ATHLETES NORTH SUMATERA PPI NPC
Ahmad zaki (a*). Budi valianto (b). Albadi sinulingga (b)

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Corresponding Author
ahmad zaki

Institutions
Postgraduate Students in Physical Education Medan State University

Abstract
The aim of the study to find out the influence between symbolic modeling technique service and group guidance services in increasing achievement motivation based on anxiety levels on the physically impaired athletes of North Sumatera PPI NPC. This study used expost facto method. Data collection techniques in this study used a questionnaire and observation. Data analysis techniques using path analysis. The hypotheses on the discussion of this study are:(1)There is no influence of symbolic modeling guidance services (X1) on anxiety (Y), (2) There is an influence of the influence of symbolic modeling guidance services (X1) on Anxiety (Y), (3) There is no influence of group guidance services (X2) on anxiety (Y), (4) There is an influence of group guidance services (X2) on Anxiety (Y), (5) There is no influence of anxiety (Y) on achievement motivation (Z), (6) There is an influence of anxiety (Y) on achievement motivation (Z).

Keywords
Guidance service, Anxiety, Achievement motivatian

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/cR2bGFy4pztX


THE ROLE OF UNIVERSITY-BASED ENTREPRENEURSHIP ECOSYSTEMS (UBEE) IN FACING THE CHALLENGES OF THE INDUSTRIAL REVOLUTION 4.0: A CASE STUDY AT PADANG STATE UNIVERSITY
Mona Novita (a*). Jalaludin (b).

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Corresponding Author
Mona Novita

Institutions
a) Universitas Islam Negeri (UIN) Sulthan Thaha Saifuddin Jambi
Jalan Arif Rahman Hakim, Telanaipura, Kota Jambi, 36122, Jambi, Indonesia
*novitamona58[at]yahoo.com
b) Universitas Islam Negeri (UIN) Sulthan Thaha Saifuddin Jambi
Jalan Arif Rahman Hakim, Telanaipura, Kota Jambi, 36122, Jambi, Indonesia
*novitamona58[at]yahoo.com

Abstract
The deliberation underlying this research was the launching of the Making Indonesia 4.0 by President Joko Widodo as a roadmap for entering the 4IR. In the university environment, there is a growing thought about various strategies in preparing students for the 4IR, such as dynamism, diversity of developed programs and the practices of the management. These strategies are applied at Padang State University. This research aims to explore the role of UBEE in Padang State University in getting millennial generations ready for the 4IR. The research applied the descriptive qualitative method and case study method. The result of the research concludes that Padang State University have an environment of technopreneur in carrying out an identity as UBEE. Besides, there are also eight strategies applied by the universities to face the 4IR: (1) university vision that leads to student entrepreneurship development, (2) create the academic community who have perspective as entrepreneur, (3) employ link and match strategy with the government and industry (DUDI), (4) implement entrepreneurship programs both held by universities and Kemenristekdikti, (5) committed to the continuous program in long period, (6) committed to large financial resources, (7) committed to continuous innovation of curriculum, and (8) organize the infrastructures with the institution and entrepreneurial programs.

Keywords
UBEE, 4IR, Padang State University

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/YwCrVWxGXLpd


Utilization of Assignment, Feedback and Revision Model to Create of Teacher Classroom Action Research
Rasmin Simbolon1,2, Abdul Hasan Saragih1, Julaga Situmorang1

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Corresponding Author
Rasmin Simbolon

Institutions
1. Universitas Negeri Medan
2. Dinas Pendidikan Kota Medan

Abstract
One of the competencies required from a teacher is how to create a Classroom Action Research (CAR). The problems faced by teachers in starting classroom action research are the inability of the teacher to formulate a problem statement and how to design a class action. This condition causes low learning outcomes obtained by students. In this study, the assignment, feedback and revision models (AFR) have been applied to improve the competence of teachers in developing CAR. The AFR model is implemented through workshop activities where the participants are a group of teachers. Each cycle in the CAR utilizes four phases of activities including planning, action, observing, and reflective. These stages continue until the problem is considered to have been resolved. After the workshop, teacher competence for cycle one was measured and found to be increase from 48.5 in the first lesson to 67.60 in the second lesson. Furthermore, it increased to 82.85 in the third lesson. For the cycle two obtained that the teacher competence to be increase from 52.89 for the first lesson to 71.94 in the second lesson and increase to be 86.57 in the third lesson. The teacher competence improvement also achieved on cycle three, where from 66.62 to 72.99 then to be 97.79 for thee first lesson, second lesson and third lesson respectively. The average increases of teacher competence for three cycles are 33.22%. Based on the results can be explained that the AFR workshop model, the teacher competence to create CAR is increasing.

Keywords
Classroom Action Research, assignment, feedback, revision

Topic
Curriculum, Research and Development

Link: https://ifory.id/abstract/UyzRa4kDmLZu


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