Page 8 (data 211 to 231 of 231) | Displayed ini 30 data/page
Corresponding Author
Yunika Wulandari
Institutions
(a)Departemen Akuntansi, Universitas Komputer Indonesia, Indonesia
(b)Departemen Akuntansi, Universitas Komputer Indonesia, Indonesia
Abstract
The purpose of this study is to identify the role of accounting information in the business world. The method used in this study is a descriptive method, to present a complete picture of the situation related to several variables of the situation being examined. The results of this study are to identify the extent of the role of accounting as a determinant of business continuity of a company. This research was conducted by discussing the role or importance of accounting information systems in business.
Keywords
information System, Accounting, business,
Topic
Informatic and Information System
Corresponding Author
Asti Adinda Nova
Institutions
a) Departemen Sistem Informasi, Universitas Komputer Indonesia, indonesia
*satriaindistra[at]mahasiswa.unikom.ac.id
b) Departemen Hukum, Universitas Komputer Indonesia, indonesia
Abstract
The purpose of this research is to help marketplace providers to utilize E-commerce to improve their business. The method used in this study is a survey and literature study from research that has been done before. The results show that the role of the e-commerce market in online business transactions is very useful to attract buyers. Starting from product marketing through media such as social media, websites, and advertisements. The role of E-commerce marketplace in online business transactions provides many benefits such as fast access to transactions, availability of goods, ease of accessing the site.
Keywords
E-Commerce, Internet, Online Business, Marketplace
Topic
Informatic and Information System
Corresponding Author
Rifhaldy F. Jamaludin
Institutions
a. Departement of Information System, Universitas Komputer Indonesia
b. Departement of Interior Design, Universitas Komputer Indonesia
*yudhapratama[at]email.unikom.ac.id
Abstract
The purpose of this research is to identify whether use of website have an impact on tutoring registration process. The result of this research was to identify how far the impact of tutoring registration process. The method used in this research was the descriptive method to present a complete overview of the situation related to some variable situations examined. The research was done by discussing student, teacher, school, schedule of class. The research shows that there is an impact in helping the tutoring registration process. This is shown by the amount of multiple elements of the page in the website that shows how it could help in making the tutoring registration process easier. So, it can be concluded that whether use of website have an impact on tutoring registration process considered by student, teacher, school, schedule of class.
Keywords
registration process, research
Topic
Informatic and Information System
Corresponding Author
Dony Saputra
Institutions
(a)Management Department, Binus Business School Undergraduate Program, Bina Nusantara University, Indonesia 11480
*dsaputra[at]binus.edu
(b)Information Systems Department, School of Information System, Bina Nusantara University, Indonesia 11480
Abstract
The Rise of cashless transaction in daily activity has increase the usage of e-money such as flazz card from BCA. This research conducted to determine the effect of consumer behavior that is perceived usefulness, perceived ease of use and trust to Customer loyalty through behavior intention of BCA Flazz User. Descriptive Quantitative method are used in this research, Questioner were distributed to 205 Student that have been using flazz card for minimum 6 month and Sequential Equational modelling(SEM) is used as data analysis technique. The results of this research is there are direct and indirect effect between customer Perceived Useful, Perceived Ease of Use and Behavioral Intention to Customer Loyalty. While perceived usefulness have no direct effect on Customer loyalty.
Keywords
Perceived Useful, Perceived Ease of Use , Trust , Behavior Intention, Consumer Loyalty, Flazz BCA, SEM
Topic
Informatic and Information System
Corresponding Author
agus mulyana
Institutions
Universitas Komputer Indonesia
Abstract
This paper presents an explanation of the design of Carepol, an air pollution monitoring system in urban areas, using ISPU standard calculations (air pollution standards index of Indonesia) based on the internet of things (IoT). ISPU is a standard of air quality determination recognized by the government of the Republic of Indonesia through the Ministry of Environment. This IoT-based air pollution monitoring system is focused on measuring carbon monoxide (CO) levels as the highest pollutants in the world today, and analyzing and estimating the value of these pollutants in real time and continuously. By using Carepol, society can actively engage in the control of urban air quality, and contribute to improving the environment and public health. For the government, Carepol can serve as a reference platform for proper policy-making in environmental issues, especially air pollution, and as well as realization of Smart City for better life.
Keywords
Pollution Monitoring System, ISPU, Carbon monoxide (CO), Smart City.
Topic
Informatic and Information System
Corresponding Author
Iskandar Ikbal
Institutions
UNIVERSITAS KOMPUTER INDONESIA
Abstract
One important component in measuring the quality of information systems or software is Usability. Usability refers to effectiveness, efficiency and user satisfaction. Therefore, it is very important to know the level of usability of a system. Measurement results can be used as valuable inputs to improve information systems or software in the future. One of the usability measurement devices is the USE Questionnaire, which is divided into four main parameters, namely: Usability, Ease of Use, Ease of learning and User Satisfaction. Based on Usability parameters used on the USE Questionnaire, usability measurements are carried out in the Information system, mainly in the process of classrooms booking that are integrated with course scheduling information systems whose systems are improved to meet the desires of academic stakeholders, especially in Information Systems Department. The final result shows a number that is quite high in accordance with the numbers obtained from each parameter given. thus, all of these parameters have a very important meaning in evaluating using a USE Questionnaire.
Keywords
Use, Questionnaire, Classroom, Booking, Scheduling
Topic
Informatic and Information System
Corresponding Author
Rizky Oktadya Nugraha
Institutions
Departemen of Accountant, Universitas Komputer Indonesia, Indonesia
*muhammadfirmantimara[at]mahasiswa.unikom.ac.id
Departemen of Visual Communication Design, Universitas Komputer Indonesia,Indonesia
Abstract
The purpose of this study is to make small and medium enterprises can use Android applications to make a process of transactions with consumers easier. Qualitative method used to fulfill this study. The use of experimental methods solely to obtain information directly from consumers. This experience became the main data for this study. The results of this study are that with the Android application system it will help small and medium businesses to use financial payment systems online that can be reached by every consumer. The conclusion is to find out how consumers regain the experience of using android applications. Since, there are problems occurs for both financial management and transactions with consumers, this application can simplify the process.
Keywords
Android applications, financial management
Topic
Informatic and Information System
Corresponding Author
wartika memed purawinata
Institutions
Indonesian Computer University
Abstract
Along with the increasing implementation of information technology in various fields, the complexity of software has also increased. This increase in complexity is related to the increasing requirements. Complexity is the main driver of software costs, reliability and performance and one of the most important factors that can affect quality. . The best choice for predicting software complexity is before software development reaches the coding phase. This helps developers to manage software projects. There have been many studies on predictions of software complexity carried out by previous researchers. But in this paper the method of using bayesian regulation algorithm is proposed to predict the complexity of software based on requirements. Thus it is expected to be used as a reference for software developers in managing software projects.
Keywords
Complexity, Software, Requirement, Prediction, Algorithm
Topic
Informatic and Information System
Corresponding Author
Bobi Kurniawan Soegoto
Institutions
Universitas Komputer Indonesia
Abstract
This study aims to streamline the use of information systems in supporting the reduction in the use of paper media as/for administrative services. Smartapps is an integrated information system or one-door service aimed at providing information service related to administration including correspondence, attendance checks, and attendance report printing. Paperless is a method used to reduce paper use by storing documents and data digitally and stored in digital storage. The Smartapps system is used to address/ease mail administration services, check attendance, and attendance reports that still use paper media. The results obtained are to facilitate correspondence services, check attendance, and attendance reports by reducing paper use or paperless systems. With the Smartapps system, manual activities in correspondence, attendance checking, and attendance reports can reduce several stages of administrative services, so that services can be made effective with a 50% effectiveness rate. This reduction in manual stages results in speed, reliability and effectiveness of administrative services
Keywords
Smartapps system, Paperless, administrative services
Topic
Informatic and Information System
Corresponding Author
Olivine Alifaprilina Supriadi
Institutions
UNIKOM
Abstract
E-Commerce platform has been growing in an unrelenting pace all over the globe. With technology of today, people are given the ease to access various e-stores through their mobile phone. This leads to a new trend of online shopping on mobile platform, which is one of the most preferred e-commerce. The successful interaction between e-commerce component and the end user is related to a readable, perceivable user interface (UI). This paper analyzes design principles of user interface used in popular e-commerce, through a case study, and how it affects the end user expectation and acceptance.
Keywords
ecommerce, user interface, mobile app
Topic
Informatic and Information System
Corresponding Author
Mohd Nor Akmal Khalid
Institutions
a) School of Information Science,
Japan Advanced Institute of Science and Technology, 923-1211 Ishikawa, Japan
*{s1810006, akmal, iida}[at]jaist.ac.jp
Abstract
This paper explores the entertainment environment that focuses on platform transformation based on the respond of the users demand. Improvement factor has been introduced to identify the key concept that was related to the perceived enjoyment. A player model was analyzed based on the perspective of user psychology. Scale-Rating questionnaires were distributed and collected which then analyzed based on the model to determine the improvement factors that largely effects different gaming platforms. The two-tailed t-test was also conducted to clarify the significant difference of each platform based on the improvement factors. The result found that the gaming platform can be transformed in the future based on specific improvement factor. While the findings may have limitations, it clarifies the effectiveness of improvement factors towards a better understanding of the entertainment space for both game platforms and contents which potentially drive future development and improvement of in-game community and industry.
Keywords
Platform transformation, improvement factors, game entertainment, player model
Topic
Informatic and Information System
Corresponding Author
Mohd Nor Akmal Khalid
Institutions
a) Japan Advanced Institute of Science and Technology, Nomi, 923-1211 Ishikawa, Japan
*{s1710402,akmal,iida}[at]jaist.ac.jp
Abstract
In recent years, there has been a growing interest in learning through games. However, learning through games has never been measured; thus, failed to attract many investors in this field. As such, the goal of this paper is to identify the concept of progress curves in edutainment games using the proposed Curiosity Model or momentum-in-mind. The importance of curiosity during the progress of the game is discussed. Further, it explores the possible interpreting the physics in the real world to physics that goes in the mind during the game-play. The approach was then applied to SameGame (entertainment game) and Memrise (edutainment game) to identify the differences between the two categories of single player game. The results indicate that the curve of momentum is built up differently in edutainment games and entertainment games. Therefore, the approach used in this paper can help developers and educators increase the effectiveness of edutainment games.
Keywords
Curiosity Model, Edutainment, Entertainment, Game-Based Learning, Momentum in Mind, Memrise, SameGame
Topic
Informatic and Information System
Corresponding Author
Muhammad Farhan Fadhilah
Institutions
a) Departemen Sistem Informasi, Universitas Komputer Indonesia, Indonesia
*mianzkw[at]mahasiswa.unikom.ac.id
b) Departemen Ilmu Komunikasi , Universitas komputer indonesia, Indonesia
Abstract
This study was made aiming to see the influence of technological developments in the world of business in the agricultural sector, and the use of e-commerce technology in the agricultural sector. The research method used is descriptive method where this method presents an overview of the object studied in detail. The results of this study indicate that with e-commerce, farmers income increases compared to before using this system. In this study discusses the payment system, sales and purchases made in E-agribusiness activities. The real role of the agricultural sector in this case as a provider of employment and also as an economic driver for the community and the main source of income for farmers.But in the utilization of information technology in agriculture, in Indonesia is still lacking.. This e-agribusiness system is expected to help the community, especially farmers, in marketing their products or agricultural products so that they can be easier and can increase the income of farmers.
Keywords
E-Commerce, E-agribusiness , information system
Topic
Informatic and Information System
Corresponding Author
Dhea Nadia
Institutions
a) Departemen Teknik dan Ilmu Komputer, Universitas Komputer indonesia, Indonesia
b) Departemen Teknik dan Ilmu Komputer, Universitas Komputer Indonesia, Indonesia
Abstract
This study aims at providing an easy way for beginners in the business world to innovate in creating unique and interesting goods creation that can foster attractiveness for consumers and also create competitiveness in the business world. To support this research, descriptive method was used by doing the interview. The results of the study found that the use of technology in online business is very helpful for students at Indonesian Computer University who run their online business. They use existing technology with a simple example of mobile phones using their social media as promotional media, and websites. The use of technology in the field of business can make it easier for students to run an online business and be more able to utilize technology in the business world.
Keywords
online business, technology
Topic
Informatic and Information System
Corresponding Author
Tia Setiani
Institutions
a. Departemen Manajemen, Universitas Komputer Indonesia, Indonesia
b. Departemen Sastra Jepang, Universitas Komputer Indonesia, Indonesia
*imanha613[at]email.unikom.ac.id
Abstract
The purpose of this study is to identify how games can become media for learning method. the method used is descriptive method, namely the method carried out by survey and using questionnaires for correspondents as many as 45 students to give their opinions about games that contain many elements of education. The results of this research is to provide suggestions that the game can be a media in the learning system for students. The conclusion of this study is how the role of the game as a learning method for students. besides that this research was conducted by discussing several games that could be a good method of learning in the future
Keywords
Learning Method, Video Games
Topic
Informatic and Information System
Corresponding Author
R.Fenny Syafariani
Institutions
Unikom
Abstract
An institution engaged in formal education has a desire to create a quality future generation. In order to create a quality generation, educational institutions must improve themselves in improving information systems especially academic. In this case, if viewed in the current system in several educational institutions, it is still considered not working optimally in the process of searching and presenting data. This research is conducted to find out the system that is running, designing the system, analyzing and testing the system and implementing an academic information system. The research method used is descriptive with structured approach methods and development methods using prototypes. While for the programming language using PHP and MySQL as the database. The results of this study are, a web-based academic information system is created which can be used in managing student, teacher, and value data., scheduling, and other data. So there are many benefits that can be obtained and the achievement of the goals of the school.
Keywords
Academic Information System, educational institutions, Web-based
Topic
Informatic and Information System
Corresponding Author
Shina Hasnah Mayawati
Institutions
a. Departement of Information System, Universitas Komputer Indonesia, Indonesia
b. Departement of Interior Design, Universitas Komputer Indonesia, Indonesia
*rizkifauji[at]mahasiswa.unikom.ac.id
Abstract
The purpose of this study is to design a web-based information system for booking travel tickets and increasing the effectiveness of purchasing travel tickets. To support this research the author uses descriptive methods for several travel services providers. The results show that there are still some things that become less efficient when consumers are still using conventional methods. From these results the author still gets many travel service providers who still have difficulty processing ticket booking data. This is because many travel service providers do not trust the internet or information systems that can process order data more effectively and efficiently. Therefore, with a travel ticket ordering information system, it is easier for consumers to order tickets and make it easier for travel service providers to process consumer data
Keywords
travel tickets, consumers, information systems
Topic
Informatic and Information System
Corresponding Author
Novrini Hasti
Institutions
Universitas Komputer Indonesia, Bandung, Indonesia
Abstract
Internship is a form of activity combining the knowledge that students have gained in school with the knowledge which is gained from working directly in the field. The information system of industrial internship web based is the purpose of this study. This study uses descriptive research methods, the system approach method is object-oriented approach and system development method is the method of Prototype Method. The data collections are interviews, observation and literature. With the designed information system internship web based, it is expected that there will not be more errors in the process of managing the overall internship data and providing information to students, and they can more quickly obtain information about internship.
Keywords
information system, industrial field practice, object-oriented approach, prototype method
Topic
Informatic and Information System
Corresponding Author
Rifaldi Herikson
Institutions
1 Departemen Teknik Komputer, Universitas Komputer Indonesia, Indonesia
2 Departemen Ilmu Pemerintahan, Universitas Komputer Indonesia, Indonesia
*rifaldiherikson[at]email.unikom.ac.id
Abstract
The aim of this research is to develop a system that may help owner and customers of food store to perform transaction on website without having to come to the store. The method used in this research is descriptive method where to present complete illustration of the current situation, collecting primary and secondary data by interview and observation about ordering system in food store, for system approach method using object-oriented and system development using prototype. The result of this research is to increase the effectiveness and easier for customers to order food and admin can maximal service to customers via the web. The research was done by discussing about ordering food by customers, payment system, and order report.
Keywords
Web; Order; Information System; Food Store
Topic
Informatic and Information System
Corresponding Author
Ayu Puspitasari
Institutions
a) Departemen Ilmu Pemerintahan, Universitas Komputer Indonesia, Indonesia
b) Departemen Sistem Informasi, Universitas Komputer Indonesia, Indonesia
Abstract
This research was conducted to provide suggestions on a way to monitor road traffic conditions by using data sent from cameras installed at each intersection. The research method used is literature study, observation, system design and system testing. With this method the writer can make an accurate information system regarding traffic monitoring. From the results of the study obtained data such as general conditions of the road, the number of vehicles passing, the average speed of the vehicle, the travel time of the vehicle, the position of congestion and the time of congestion.The creation of a monitoring system is very important because it can provide information about the road conditions clearly. From the current problems, the authors want to make a "Website-Based Vehicle Traffic Monitoring System" which later the system becomes information for road users and the police to monitor traffic.
Keywords
Road Traffict; Information System; Vehicle
Topic
Informatic and Information System
Corresponding Author
Donny Trihanondo
Institutions
Department of Creative Arts, Telkom University
Abstract
Art Higher Education Institution in Indonesia has been established since 1947, and ever since has developed in different parts of Indonesia. Indonesia as a country with rich culture and arts, has its own history and characteristics regarding its visual arts development. Prominent names in The History of Art Higher Education Institutions in Indonesia includes names, such as Simon Admiraal, Ries Mulder and RJ Katamsi. They had historical account of establishing Universitaire Leergang voor Tekenleraren (FSRD ITB) and ASRI located in Bandung and Yogyakarta respectively. For the purpose of information propagation regarding these historical data and information of art higher education institutions in Indonesia, came the idea of developing a website that will give information about the history of Indonesian art institutions. The project was initiated by Creative Art Department of Telkom University, which also acts as an art higher education institution. The website development gone through several phases, which includes data collections of art higher education institutions in Indonesia, and using RITE (Rapid Iteration Test and Evaluation) methodology in its development. The state of this research project is currently still ongoing, and it is hoped to become a reference database regarding the historical account of art higher education in Indonesia. Similar projects in Indonesia include online art database like IVAA (Indonesian Visual Art Archive) which initiated in Yogyakarta. The preliminary conclusions of currently ongoing research are that it is necessary to build such online database to hold historical data about the subject, and that the visual aspects of the website have the most consideration for the success of this project.
Keywords
Website Development, Art Higher Education, Online Database
Topic
Informatic and Information System
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